[Runequest] Advice Sought re Damage & HP
royce at efn.org
royce at efn.org
Mon May 26 16:59:05 UTC 2008
Greetings, All,
Disclaimer:
I've been failing to keep up on all but job-or-family-essential
correspondence, and have not made a diligent Internet search, so this
question may well leave me looking pretty clueless. If so, my
apologies ahead of time.
Situation:
This summer, I hope to introduce some roleplayers to RQ. These players
are not mindless hack-&-slashers, but they do need action every two
hours of seat time, or they'll get restless & dissatisfied.
Worry:
People in RQ are, well, delicate. Take an arm, with its measly 3 HP.
Even average damage with average weapons -- say, a roll of 4 on a D8
weapon, plus a roll of 3 on a D6 strength bonus -- will leave my
character carrying his arm home in a bag.
Most of the players I know will get themselves dismembered or dead in
fairly short order.
On the other hand, if I, as GM, double location hit points, then a
strong hit to the chest (with say, 5 HP doubled to 10) is merely
inconvenient. That's even worse.
I exaggerate, of course, but...
Request:
But I'd like to know how other RuneQuesters deal with horrid menace of
melee. Do you make sure that PC's always start with some decent armor?
Start with high shield & weapon parry skills? Both? Is there another
approach? Start with two or three characters? What do you do?
Wisdom, advice, insights, relevant experiences, old war stories -- all
feedback is welcome. Many thanks ahead of time.
Sincerely,
Asher
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