[Runequest] Critical Range/Resolution
grogthing
grogthing at yahoo.com
Sat Jun 7 04:36:06 UTC 2008
i never liked double zero being bad...it is rare and exciting whenthe 00 shows up... so i use 00 as the lowest and best roll you can get 00 to 99...instead of 01 to 00.....then you could use the doubles system evnly
50% skill 00,11,22,33,44 crit vs 55,66,77,88,99 fumble
greg
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--- On Fri, 6/6/08, Lev Lafayette <lev at rpgreview.net> wrote:
> From: Lev Lafayette <lev at rpgreview.net>
> Subject: [Runequest] Critical Range/Resolution
> To: "RuneQuest Rules" <runequest at rpgreview.net>
> Date: Friday, June 6, 2008, 5:44 PM
> nota bene: Changed subject to actual topic.
>
> Whilst I agree a 10% of skill range is a neat and easy,
> I'm sticking to
> a 'high end' (critical failure) 'low end'
> (critical success) range.
> There is another slight problem (very slight) with the
> doubles system
> expressed which goes beyond my personal aesthetics.
>
> Consider for example, a character who has 50% ability,
> surely not
> uncommon at all. In an extremes 10% critical range they
> have a 5% chance
> of critical success (01-05) and a 10% chance of critical
> failure
> (96-00). In a doubles system however they only have a 4%
> chance of a
> critical success (11, 22, 33, 44) and a 6% chance of
> critical failure
> (55, 66, 77, 88, 99, 00).
>
> HTH,
>
>
> Lev
>
> On Fri, 2008-06-06 at 09:34 +0100, Bruce Mason wrote:
> > I use something similar. I don't use specials and
> crits, just crits at
> > 1/10th probability. Any percentile result which is a
> double and
> > succeeds is a critical and any which rolls doubles and
> fails is a
> > fumble - e.g. if your skill is 47% then 44 is a
> critical and 55 is a
> > fumble. I've used it for a long time and it's
> nice and simple but has
> > one huge problem - skills over 100%. As I tend to play
> low-power games
> > that's not really an issue. I also means that if
> you're 100% in your
> > skill that 40% of all your failures are fumbles.
> Because of this I
> > simply have criticals doing double damage and only use
> the fumble
> > table on a 00 otherwise the game starts feeling a
> little too
> > slapstick. Naturally this means that there's no
> game effect for most
> > fumbles beyond looking rather shamefaced at the
> incompetence. I have
> > in the past said that if you fumble and your opponent
> hits then the
> > hit is bumped up to a critical (or if it was already a
> critical then
> > the opponent automatically maxes their damage).
> >
> > Bruce
> >
> >
> > On Mon, Jun 2, 2008 at 6:56 PM, Tom Cantine
> <tcantine at incentre.net>
> > wrote:
> > I have used this for fumbles and crits: If
> both d10s come up
> > even and
> > the same. So, 22, 44, 66, 88 and 00.
> >
> > It has the benefit of restricting criticals to
> only those
> > characters
> > who actually have a 22% or better chance of
> success. I always
> > found it
> > a little odd that the 5% skill guy would
> almost never hit, but
> > it was
> > usually a critical if he did.
> >
> >
> >
> > On 2-Jun-08, at 11:06 AM, Peter Brink wrote:
> >
> > > David Smart skrev:
> > >> On Mon, Jun 2, 2008 at 3:18 AM, Tony
> > <postmaster at runequest.za.org>
> > >> wrote:
> > >>
> > >>> Styopa wrote:
> > >>>> With harn, it's simpler -
> any roll ending in a 0 or 5 is
> > a special
> > >>>> (I
> > >>>> think
> > >>>> that's the system). So
> you don't need to calculate what
> > is the
> > >>>> result of
> > >>>> (20%*50)+(20%*modifier) at
> all....you just intrinsically
> > have more
> > >>>> 0's
> > >>> and
> > >>>> 5's that you can reach
> and still be successful.
> > >>>>
> > >>>> Quite clever, actually.
> > >>>>
> > >>> Simplicity is sometimes the
> better option. Also saves one
> > from
> > >>> reaching
> > >>> for the book of tables:)
> > >>
> > >>
> > >>
> > >> If an ending of 0 or 5 is a special,
> what's a crit? Get the
> > ending
> > >> under a
> > >> specific number like 10 or 15?
> > >>
> > >
> > > HarnMaster does not use crits. When my
> gaming group played
> > HM we used
> > > to
> > > count 05, 10 and 15 as RQ style crits.
> > >
> > > /Peter Brink
> > >
> > >
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