[Runequest] [SPAM] Re: Ow being hit with a sword hurts

Bruce Mason mason.bruce at gmail.com
Fri Jun 6 08:34:50 UTC 2008


I use something similar. I don't use specials and crits, just crits at
1/10th probability. Any percentile result which is a double and succeeds is
a critical and any which rolls doubles and fails is a fumble - e.g. if your
skill is 47% then 44 is a critical and 55 is a fumble. I've used it for a
long time and it's nice and simple but has one huge problem - skills over
100%. As I tend to play low-power games that's not really an issue. I also
means that if you're 100% in your skill that 40% of all your failures are
fumbles. Because of this I simply have criticals doing double damage and
only use the fumble table on a 00 otherwise the game starts feeling a little
too slapstick. Naturally this means that there's no game effect for most
fumbles beyond looking rather shamefaced at the incompetence. I have in the
past said that if you fumble and your opponent hits then the hit is bumped
up to a critical (or if it was already a critical then the opponent
automatically maxes their damage).

Bruce


On Mon, Jun 2, 2008 at 6:56 PM, Tom Cantine <tcantine at incentre.net> wrote:

> I have used this for fumbles and crits: If both d10s come up even and
> the same. So, 22, 44, 66, 88 and 00.
>
> It has the benefit of restricting criticals to only those characters
> who actually have a 22% or better chance of success. I always found it
> a little odd that the 5% skill guy would almost never hit, but it was
> usually a critical if he did.
>
>
> On 2-Jun-08, at 11:06 AM, Peter Brink wrote:
>
> > David Smart skrev:
> >> On Mon, Jun 2, 2008 at 3:18 AM, Tony <postmaster at runequest.za.org>
> >> wrote:
> >>
> >>> Styopa wrote:
> >>>> With harn, it's simpler - any roll ending in a 0 or 5 is a special
> >>>> (I
> >>>> think
> >>>> that's the system).  So you don't need to calculate what is the
> >>>> result of
> >>>> (20%*50)+(20%*modifier) at all....you just intrinsically have more
> >>>> 0's
> >>> and
> >>>> 5's that you can reach and still be successful.
> >>>>
> >>>> Quite clever, actually.
> >>>>
> >>> Simplicity is sometimes the better option. Also saves one from
> >>> reaching
> >>> for the book of tables:)
> >>
> >>
> >>
> >> If an ending of 0 or 5 is a special, what's a crit? Get the ending
> >> under a
> >> specific number like 10 or 15?
> >>
> >
> > HarnMaster does not use crits. When my gaming group played HM we used
> > to
> > count 05, 10 and 15 as RQ style crits.
> >
> > /Peter Brink
> >
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