[Runequest] Runequest Digest, Vol 4, Issue 9
Glenn Newman
gnewman21 at hotmail.com
Wed Jul 23 13:52:04 UTC 2008
Folks
My thoughts are simple. Have the individual defend at current power (always) and attack with magic points. If you have no power stat (vampire's etc) then defend at current MP. Also-to make combat more interesting for every 10 points of power you dish out an extra d3 magic points (1-10 d3, 11-20 2d3, etc). In addition the real power of being a Shaman is you can take magic points from your fetch in spirit combat(hence always keeping your available MP high so you can better fight in spirit combat)
What do you guys think?> From: runequest-request at rpgreview.net> Subject: Runequest Digest, Vol 4, Issue 9> To: runequest at rpgreview.net> Date: Wed, 23 Jul 2008 12:00:15 +1000> > Send Runequest mailing list submissions to> runequest at rpgreview.net> > To subscribe or unsubscribe via the World Wide Web, visit> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net> or, via email, send a message with subject or body 'help' to> runequest-request at rpgreview.net> > You can reach the person managing the list at> runequest-owner at rpgreview.net> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of Runequest digest..."> > > Today's Topics:> > 1. Re: Spirit Combat keeping it interesting and not just a> character equipment stage (Lance Dyas)> 2. Re: POW or MP? (Lance Dyas)> 3. Basic RolePlaying, The Chaosium System (Peter Maranci)> 4. Re: Spirit Combat keeping it interesting and not just a> character equipment stage (Wayne Shaw)> 5. Re: POW or MP? (Wayne Shaw)> 6. Re: Basic RolePlaying, The Chaosium System (David Smart)> 7. Re: POW or MP? (Peter Maranci)> > > ----------------------------------------------------------------------> > Message: 1> Date: Tue, 22 Jul 2008 08:19:06 -0500> From: Lance Dyas <lancelot at inetnebr.com>> Subject: Re: [Runequest] Spirit Combat keeping it interesting and not> just a character equipment stage> To: RuneQuest Rules <runequest at rpgreview.net>> Message-ID: <4885DE4A.2030306 at inetnebr.com>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> > Lev Lafayette wrote:> > On Sun, 2008-07-20 at 18:21 -0500, Lance Dyas wrote:> > > >> Wayne Shaw wrote:> >> > >>>> Does spirit combat happen enough for this to be significant? or is it> >>>> just magic resistance ?> >>>> > >>>> > >>> Hard to say; in all the RQ games I ever saw, there was quite a bit of > >>> spirit combat, since spirits were a virtual necessity as a source of > >>> magic points, and those were a necessity for real magical potency. I > >>> can't say how universal this was> >>> > >>> > >> For me this does bring up the question> >> What do people do to make or keep spirit conflict interesting?> >> > >> > Hmmm... I wonder if a rock-paper-scissors mechanic to give bonuses based> > on id, ego and superego attacks and defenses would liven it up a bit?> > > Ah I will do a real risky chaos bound superego attack and basic id > defense ;-)> > >> Ever had a character possessed by one of those magic point repositories > >> ;-) > >>> >> > >> > Jane Williams (iirc) once recounted a story where a young initiate> > rolled very badly and was temporarily possessed by a Bladesharp 4 spirit> > until a senior priest had some stern words with it.> >> > Personally if I were the GM I'd allow the player to play the spirit for> > a session. :-)> >> > Best wishes,> >> >> > Lev> >> >> > _______________________________________________> > Runequest mailing list> > Runequest at rpgreview.net> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net> >> >> > > > > > > ------------------------------> > Message: 2> Date: Tue, 22 Jul 2008 08:56:25 -0500> From: Lance Dyas <lancelot at inetnebr.com>> Subject: Re: [Runequest] POW or MP?> To: RuneQuest Rules <runequest at rpgreview.net>> Message-ID: <4885E709.3060505 at inetnebr.com>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> > alan richards wrote:> > Lance (and possibly others)> >> > I want a simple(ish) mechanic which does away with (what I see) as the> > shortcomings with Mp vs. MP> >> > As such I have no concerns over 'anybody can boost with MPs' in fact I see> > it as a Good Thing.> > > I like it too actually the reason for some of the complications I have > is....> I dont like about spirit conflict that the only measure of ability in it> you have is your power.. how crude. Physical conflict get attacks and > parrys> and dodges, strength and dexterity and maybe fp ...> > My idea is to modularize any complexity> your character can do it the simple raw way (basically like you mention)> OR you may use mystic skills and maneuvers to modify the details.> > Penetration & Warding Skill: a critical gives you 2 x the benefit ,a > special gives you 1.5 x MP> a failure gives you only half. and a critical failure gives no benefit > at all ... or something like that> the details need to make the skill worth while but not required and I > dont mind it being just one skill.> > Binding Chaos -5 on cast chance -5 on resistance chance> Binding Law +5 on cast chance +5 on resistance chance> > I cannot see me putting the work in to tie it up with caster's/defender's> > skill and/or reduction in skill.> >> > If you make great use of casting skill and everybody is prepared to learn> > the rules then good luck with the more complex/sophisticated version.> >> >> > Al> >> >> >> > > >> From: Lance Dyas <lancelot at inetnebr.com>> >> Subject: Re: [Runequest] POW or MP> >> To: RuneQuest Rules <runequest at rpgreview.net>> >> Message-ID: <48847D42.9020201 at inetnebr.com>> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> >>> >> Love extra choices.. and adds interest to magic resistance process.> >>> >> One impact is that those mp batteries can let you blow through> >> resistance fast.. instead of wearing it out> >> kind of a balanced option since in some cases the points are wasted and> >> this lets you fatigue your casting ability faster.> >>> >> Being able to spend mp on your resistance as a choice feels very enabling> >> If everyone can do this.. maybe you have to make a magical perception roll> >> to be able to apply the MP defensively> >>> >> Allocating magic points towards penetration or warding.> >> in some ways it feels like raw magic use without need for a spell. hmmm ?> >> I always liked magical skills...> >>> >> And maybe it takes a skill roll for the Art of Penetration to be used to> >> increase the spells effect versus resistance.> >>> >> Or what about Having 2 Magical skills which could improve> >> the efficiency of MP spent. One on Penetration and another could> >> improve the efficiency when spent on Warding.> >>> >> Or how about other less generic effects> >> Binding Chaos into a spells casting makes it slippery and penalizes the> >> casting> >> chance... but makes it harder to grasp by your enemy... it also makes> >> spell failure wierd.> >>> >>> >>> >> > >> > > > ------------------------------------------------------------------------> >> > _______________________________________________> > Runequest mailing list> > Runequest at rpgreview.net> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net> > > > > > > ------------------------------> > Message: 3> Date: Tue, 22 Jul 2008 10:48:19 -0400> From: "Peter Maranci" <pmaranci at gmail.com>> Subject: [Runequest] Basic RolePlaying, The Chaosium System> To: "RuneQuest Rules" <runequest at rpgreview.net>> Message-ID:> <aa2df9f20807220748g584bcd28t5fc2559e265fd26c at mail.gmail.com>> Content-Type: text/plain; charset="iso-8859-1"> > I'm not sure if anyone has mentioned it yet, but the new multi-genre system> "Basic RolePlaying, The Chaosium System" was published on June 24th. I just> got my playtester's copy. It's HUGE. I'm still reading it, but so far I'm> amazed and delighted. It's very true to the spirit classic RQ, and the> optional rules easily allow it to be completely compatible with RQIII -> with some welcome improvements.> > The magic system was the single element that I was most worried about after> the playtest. But to my delight, the book includes a system which is the> classic battle/spirit magic system as derived from the original Basic> RolePlaying system. For example, Bladesharp is called "Sharpen", but is> identical to the RQ Bladesharp spell.> > The book is 399 pages long, so I have a lot more reading to do...but at this> point, I have to say that Jason and Chaosium have done an absolutely> outstanding job.> > ->Peter> > -- > Peter Maranci - pmaranci at gmail.com> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm> The Diary of A Simple Man: http://bobquasit.livejournal.com/> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/150e7045/attachment-0001.html > > ------------------------------> > Message: 4> Date: Tue, 22 Jul 2008 08:58:06 -0700> From: Wayne Shaw <shaw at caprica.com>> Subject: Re: [Runequest] Spirit Combat keeping it interesting and not> just a character equipment stage> To: RuneQuest Rules <runequest at rpgreview.net>> Message-ID: <7.0.1.0.1.20080722085625.0345e500 at caprica.com>> Content-Type: text/plain; charset="us-ascii"; format=flowed> > The earlier drafts of RQ:AIG had a different approach to spirit > combat than the traditional; Spirit Combat was a skill unto itself, > with Power functioning as the "Strength" of the combatants and Magic > Points as their hit points. It was apparently too radical a change > for most people though, as the version in the final draft was simply > a skill that limited how much your magic points could drop for > purposes of resistance and attack.> > > > > ------------------------------> > Message: 5> Date: Tue, 22 Jul 2008 08:54:07 -0700> From: Wayne Shaw <shaw at caprica.com>> Subject: Re: [Runequest] POW or MP?> To: RuneQuest Rules <runequest at rpgreview.net>> Message-ID: <7.0.1.0.1.20080722085324.0347a440 at caprica.com>> Content-Type: text/plain; charset="us-ascii"; format=flowed> > ABoosting with MPs> >No> > I can't help but think this would be really problematic as soon as > people start acquiring Power Spirits or their equvielent.> > > > > > > ------------------------------> > Message: 6> Date: Tue, 22 Jul 2008 12:03:17 -0500> From: "David Smart" <jurrubin at gmail.com>> Subject: Re: [Runequest] Basic RolePlaying, The Chaosium System> To: "RuneQuest Rules" <runequest at rpgreview.net>> Message-ID:> <1c92296e0807221003g49e549e1wd289889ed5af487a at mail.gmail.com>> Content-Type: text/plain; charset="iso-8859-1"> > On Tue, Jul 22, 2008 at 9:48 AM, Peter Maranci <pmaranci at gmail.com> wrote:> > > <snip>The book is 399 pages long, so I have a lot more reading to do...but> > at this point, I have to say that Jason and Chaosium have done an absolutely> > outstanding job.> >> >> > > Darn straight. I've been perusing my copy for about 4 days now and am still> amazed as to how good it is. Some of the options in it will change the way I> run my campaigns and for the better.> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/750604b6/attachment-0001.html > > ------------------------------> > Message: 7> Date: Tue, 22 Jul 2008 15:25:47 -0400> From: "Peter Maranci" <pmaranci at gmail.com>> Subject: Re: [Runequest] POW or MP?> To: "RuneQuest Rules" <runequest at rpgreview.net>> Message-ID:> <aa2df9f20807221225q7f26ee5mafdef87b804a5d07 at mail.gmail.com>> Content-Type: text/plain; charset="iso-8859-1"> > My old group had a system in which you could burn off permanent points of> POW in order to supercharge one of your spells or make damned sure that it> blew through any countermagic.> > It was rarely used, and only in extreme emergencies.> > ->Peter> > > On 7/22/08, Wayne Shaw <shaw at caprica.com> wrote:> >> > ABoosting with MPs> > >No> >> > I can't help but think this would be really problematic as soon as> > people start acquiring Power Spirits or their equvielent.> >> >> >> >> > _______________________________________________> > Runequest mailing list> > Runequest at rpgreview.net> > http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net> >> > > > -- > Peter Maranci - pmaranci at gmail.com> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm> The Diary of A Simple Man: http://bobquasit.livejournal.com/> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://rpgreview.net/pipermail/runequest_rpgreview.net/attachments/20080722/ef855764/attachment-0001.html > > ------------------------------> > _______________________________________________> Runequest mailing list> Runequest at rpgreview.net> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net> > > End of Runequest Digest, Vol 4, Issue 9> ***************************************
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