[Runequest] Spirit Combat keeping it interesting and not just a character equipment stage
Lance Dyas
lancelot at inetnebr.com
Tue Jul 22 13:19:06 UTC 2008
Lev Lafayette wrote:
> On Sun, 2008-07-20 at 18:21 -0500, Lance Dyas wrote:
>
>> Wayne Shaw wrote:
>>
>>>> Does spirit combat happen enough for this to be significant? or is it
>>>> just magic resistance ?
>>>>
>>>>
>>> Hard to say; in all the RQ games I ever saw, there was quite a bit of
>>> spirit combat, since spirits were a virtual necessity as a source of
>>> magic points, and those were a necessity for real magical potency. I
>>> can't say how universal this was
>>>
>>>
>> For me this does bring up the question
>> What do people do to make or keep spirit conflict interesting?
>>
>
> Hmmm... I wonder if a rock-paper-scissors mechanic to give bonuses based
> on id, ego and superego attacks and defenses would liven it up a bit?
>
Ah I will do a real risky chaos bound superego attack and basic id
defense ;-)
>> Ever had a character possessed by one of those magic point repositories
>> ;-)
>>
>>
>
> Jane Williams (iirc) once recounted a story where a young initiate
> rolled very badly and was temporarily possessed by a Bladesharp 4 spirit
> until a senior priest had some stern words with it.
>
> Personally if I were the GM I'd allow the player to play the spirit for
> a session. :-)
>
> Best wishes,
>
>
> Lev
>
>
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