[Runequest] Spirit Combat keeping it interesting and not just a character equipment stage
Lev Lafayette
lev at rpgreview.net
Tue Jul 22 08:05:02 UTC 2008
On Sun, 2008-07-20 at 18:21 -0500, Lance Dyas wrote:
> Wayne Shaw wrote:
> >> Does spirit combat happen enough for this to be significant? or is it
> >> just magic resistance ?
> >>
> >
> > Hard to say; in all the RQ games I ever saw, there was quite a bit of
> > spirit combat, since spirits were a virtual necessity as a source of
> > magic points, and those were a necessity for real magical potency. I
> > can't say how universal this was
> >
> For me this does bring up the question
> What do people do to make or keep spirit conflict interesting?
Hmmm... I wonder if a rock-paper-scissors mechanic to give bonuses based
on id, ego and superego attacks and defenses would liven it up a bit?
>
> Ever had a character possessed by one of those magic point repositories
> ;-)
>
Jane Williams (iirc) once recounted a story where a young initiate
rolled very badly and was temporarily possessed by a Bladesharp 4 spirit
until a senior priest had some stern words with it.
Personally if I were the GM I'd allow the player to play the spirit for
a session. :-)
Best wishes,
Lev
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