[Runequest] Site update & overcoming/resistance

Lance Dyas lancelot at inetnebr.com
Mon Jul 21 01:22:04 UTC 2008


Wayne Shaw wrote:
> Well, to be bluntly honest, people who are so math phobic
Arguing extremes are we?... note I said the division level of math 
became distracting ...you may
equate this with "A little bit too work like,,," 

I think if they have to do it every round of a reasonably common form of 
conflict then
you the game designer or game hacker might have to justify why it was 
necessary

NOTE .. Doing even more complex math becomes viable if you can do it 
each time a character
achieves advancement in skill or similar infrequency.
>  as to be 
> unwilling to divide by two and round are more math phobic than I want 
> to typically deal with in an RPG; 
I minored in physics and yearn to use sqrt to calculate movement speeds 
relative to weight carried
 and jump distances that relate to leg press weights and leg length and 
similar things so
 I may be bad at presenting the argument...

There was what I would call a horrific discussion against using 
subtraction in FATE a few months
ago... yes it freaked me out. How could anyone argue that subtraction 
was harder than addition.
in any significant fashion!!!!  

> they aren't liable to like 
> modifiers and such either at that point.
Some like the idea that their descriptions had an impact in the form of 
modifiers
and could easily bring RuneQuests percentile mechanics into their heads 
without
it ever distracting from the action and still not care one hill of beans 
if it was 3
percentiles or 7 percentiles that higher ground added to their chances 
it ends up
something the GM deals with.








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