[Runequest] Spirit Combat keeping it interesting and not just a character equipment stage
Simon Phipp
soltakss at yahoo.com
Thu Jul 24 05:42:29 EST 2008
Lance Dyas:
> For me this does bring up the question
> What do people do to make or keep spirit conflict interesting?
> Ever had a character possessed by one of those magic point repositories ;-)
Not personally, but a PC in an old game, Derak the Dark Troll, was possessed while Spirit Binding and the possessing Spirit succeeded on a Divine Intervention and bugged out with his new body. The PC also succeeded in a Divine Intervention and Zorak Zoran couldn't give him his body back or bring his body back but did put his spirit into the nearest available host - a trollkin. It took him a good few game sessions to track down his body and get the spirit out.
> I have always liked the idea of giving a form of STR bonus based on POW in spirit conflict.
So have I.
> but couldnt think of a good... way to prevent excessive benefit from POW
> its the offense its the defense its everything to spirit conflict....
I used to give attack and defence 1D3 per 20 POW, but now I give 1D3 + 1 per 10 POW or part thereof for attack and defence as it is easier to work out and faster to roll. Attacker and defender roll a Spirit Combat skill, doing/blocking damage according to the roll and any not blocked come off MPs.
See Ya
Simon
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