[Runequest] POW or MP?
jurrubin at gmail.com
Thu Jul 24 05:16:17 EST 2008
I can see going with +10 effective MPs (at least) or an automatic critical.
Using POW, as the RQIII book states re: enchantments, permanently alters the
universe. That's pretty serious stuff.
On Wed, Jul 23, 2008 at 9:04 AM, Peter Maranci <pmaranci at gmail.com> wrote:
> Well, the technique was only used in a sheetless campaign and I wasn't the
> GM, so I can't speak to the *precise* effects. But we all had the strong
> impression that putting permanent POW into a spell (we called it "putting a
> piece of your soul into it") produced a MUCH more powerful effect - not
> something that could be duplicated with any number of MP. It increased the
> effect of the spell itself.
> A roll was also necessary to successfully burn off the POW.
> What would be an appropriate multiplier for spending a point of permanent
> POW on a spell? 4x the damage, double the range, +10 effective MP for
> getting through magic defenses and/or overcoming resistance?
> What would it take to make it an option worth considering in emergencies
> for you?
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