[Runequest] POW or MP?

Lance Dyas lancelot at inetnebr.com
Tue Jul 22 23:56:25 EST 2008


alan richards wrote:
> Lance (and possibly others)
>
> I want a simple(ish) mechanic which does away with (what I see) as the
> shortcomings with Mp vs. MP
>
> As such I have no concerns over 'anybody can boost with MPs' in fact I see
> it as a Good Thing.
>   
I like it too actually the reason for some of the complications I have 
is....
I dont like about spirit conflict that the only measure of ability in it
you have is your power.. how crude. Physical conflict get attacks and 
parrys
and dodges, strength and dexterity and maybe fp ...

My idea is to modularize any complexity
your character can do it the simple raw way (basically like you mention)
OR you may use mystic skills and maneuvers to modify the details.

Penetration & Warding Skill: a critical gives you 2 x the benefit ,a 
special gives you 1.5 x MP
a failure gives you only half. and a critical failure gives no benefit 
at all ... or something like that
the details need to make the skill worth while but not required and I 
dont mind it being just one skill.

Binding Chaos -5 on cast chance -5 on resistance chance
Binding Law +5 on cast chance +5 on resistance chance
> I cannot see me putting the work in to tie it up with caster's/defender's
> skill and/or reduction in skill.
>
> If you make great use of casting skill and everybody is prepared to learn
> the rules then good luck with the more complex/sophisticated version.
>
>
> Al
>
>
>
>   
>> From: Lance Dyas <lancelot at inetnebr.com>
>> Subject: Re: [Runequest] POW or MP
>> To: RuneQuest Rules <runequest at rpgreview.net>
>> Message-ID: <48847D42.9020201 at inetnebr.com>
>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>
>> Love extra choices.. and adds interest to magic resistance process.
>>
>> One impact is that those mp batteries can let you blow through
>> resistance fast.. instead of wearing it out
>> kind of a balanced option since in some cases the points are wasted and
>> this lets you fatigue your casting ability faster.
>>
>> Being able to spend mp on your resistance as a choice feels very enabling
>> If everyone can do this.. maybe you have to make a magical perception roll
>>  to be able to apply the MP defensively
>>
>> Allocating magic points towards penetration or warding.
>> in some ways it feels like raw magic use without need for a spell. hmmm ?
>> I always liked magical skills...
>>
>> And maybe it takes a skill roll for the Art of Penetration to be used to
>> increase the spells effect versus resistance.
>>
>> Or what about Having 2 Magical skills which could improve
>> the efficiency of MP spent. One on Penetration and another could
>>  improve the efficiency when spent on Warding.
>>
>> Or how about other less generic effects
>> Binding Chaos into a spells casting makes it slippery and penalizes the
>> casting
>> chance... but makes it harder to grasp by your enemy... it also makes
>> spell failure wierd.
>>
>>
>>
>>     
>
>   
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