[Runequest] Site update & overcoming/resistance
shaw at caprica.com
Thu Jul 17 03:40:37 EST 2008
> One issue I can see with this is, if you use the standard
>resistance table, this would effectively double the effects of any
>starting differences - ie each poing of POW gives you a 1 pt
>advantage in POW plus a 1 point advantage in base MP. So the
>'overwhelming'95%/5% success rate is reached when you have 5 pt
>advantage in starting POW, rather than 10, which seems to me to be
>much too easy. So perhaps base it on (POW + MP)/2.
> There is always a strong incentive to get these, IMO! And if
>you look at things like old RQ2 stats, or high level NPCs statted out
>for RQ3, its very common to have enormous amounts of bound spirits
>etc. The MP + POW mechanic still gives a huge incentive for people to
Yeah, Power Spirits were almost the coin of the realm.
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