[Runequest] Charge! (.. and set)

Steve Perrin steve at limitedchaos.com
Mon Apr 21 05:23:06 UTC 2008


Mutants and Masterminds, a game I am playing a lot lately, increases the 
chance of hitting with a charge, but reduces the defensive abilities of the 
charger proportionately. That seems to work, but I would be more inclined to 
increase the damage (say by a set number per class of weapon: +1 for daggers 
and fists, +2 for one-handed weapons, and +3 for two-handed and couched 
weapons) and decrease the defensive action %ile by a corresponding amount 
(-10, -20, -30).

Just a bit of spitballing...

Steve Perrin

----- Original Message ----- 
From: "Lev Lafayette" <lev_lafayette at yahoo.com.au>
To: "RuneQuest Rules" <runequest at rpgreview.net>
Sent: Sunday, April 20, 2008 8:24 PM
Subject: Re: [Runequest] Charge! (.. and set)


>
> Sure... I have a future post on the static 3m movement
> rate for humans..
>
> Reducing the chance to hit seems to be a fair rule and
> that could also be applied for set weapons as well..
> I'm not sure what percentage to use tho'. Perhaps a
> flat -20%?
>
>
>
> Lev
>
> --- Peter Maranci <pmaranci at gmail.com> wrote:
>
>> This immediately raised in my mind the whole issue
>> of movement. It STILL
>> bothers me that every human moves at a rate of 3 -
>> that's simply not
>> realistic!
>>
>> Speaking of realism, what are the drawbacks of
>> charging (apart from the
>> danger of running into a set weapon, of course)? I
>> suspect the biggest
>> drawback is loss of control. This should probably be
>> reflected as a
>> reduction in the chance to hit...possibly not a flat
>> percentage, but a
>> percent of the chance to hit, i.e. the charger must
>> roll under 50% of their
>> skill. That seems a bit too harsh, but if I said 90%
>> instead, I would
>> (justly) be accused of making things too
>> complicated.
>>
>> ->Peter
>>
>> On Sun, Apr 20, 2008 at 8:00 PM, Lev Lafayette
>> <lev_lafayette at yahoo.com.au>
>> wrote:
>>
>> >
>> > The rules for charging in most editions of RQ are
>> > acceptable, but certainly can be improved. The
>> > following is for RQ 3rd but could easily be
>> adapted
>> > for RQ 1st and 2nd editions and probably RQ AiG.
>> I'll
>> > have to double-check MRQ because it uses a
>> radically
>> > different Strike Ranks system.
>> >
>> > The basic rule of thumb is that when charging it
>> is
>> > the additional velocity that causes extra damage.
>> The
>> > greater the velocity, the greater the damage
>> caused.
>> >
>> > To charge a character must move and attack in a
>> > straight line, which means no deviations more than
>> 60
>> > degrees at any time during the charge.
>> >
>> > To charge a character must also build up
>> sufficient
>> > momentum. This requires a mimimum of their DEX SR
>> plus
>> > 1 in movement. Characters with really quick
>> reflexes
>> > (e.g., DEX 20+) can take off and charge with a
>> single
>> > SR. Others are a bit slower.
>> >
>> > The damage bonus caused by a charge is equal to
>> the
>> > character's (Move/3)*1d4. A human who charges (Mv
>> 3)
>> > will do 1d4 bonus damage with their weapon. A
>> horse
>> > charge (Mv 10) will do an additional 3d4.
>> >
>> > When facing 'set' weapons (e.g., spears, pikes
>> etc) a
>> > successful hit means the damage bonus is used
>> against
>> > the charger.
>> >
>> > These are notes I scribbled on the tram this
>> morning
>> > whilst reflecting on running the joust tournament
>> > yesterday for the Sun County supplement's scenario
>> > "Garhound's Contest". Please comment on any
>> glaring
>> > mistakes that I may have overlooked prior to
>> having my
>> > morning coffee.
>> >
>> > All the best,
>> >
>> >
>> > Lev
>> >
>> >
>> >
>> >
>>
> ____________________________________________________________________________________
>> > Be a better friend, newshound, and
>> > know-it-all with Yahoo! Mobile.  Try it now.
>> >
>>
> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
>> >
>> > _______________________________________________
>> > Runequest mailing list
>> > Runequest at rpgreview.net
>> >
>>
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>> >
>>
>> -- 
>> Peter Maranci - pmaranci at gmail.com
>> Pete's RuneQuest & Roleplaying!
>> http://www.runequest.org/rq.htm
>> The Diary of An Invisible Man:
>> http://bobquasit.livejournal.com/
>> > _______________________________________________
>> Runequest mailing list
>> Runequest at rpgreview.net
>>
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
>>
>
>
>
> 
> ____________________________________________________________________________________
> Be a better friend, newshound, and
> know-it-all with Yahoo! Mobile.  Try it now. 
> http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
>
> _______________________________________________
> Runequest mailing list
> Runequest at rpgreview.net
> http://rpgreview.net/mailman/listinfo/runequest_rpgreview.net
> 





More information about the Runequest mailing list