[Runequest] Charge! (.. and set)

Peter Maranci pmaranci at gmail.com
Mon Apr 21 03:16:44 UTC 2008


This immediately raised in my mind the whole issue of movement. It STILL
bothers me that every human moves at a rate of 3 - that's simply not
realistic!

Speaking of realism, what are the drawbacks of charging (apart from the
danger of running into a set weapon, of course)? I suspect the biggest
drawback is loss of control. This should probably be reflected as a
reduction in the chance to hit...possibly not a flat percentage, but a
percent of the chance to hit, i.e. the charger must roll under 50% of their
skill. That seems a bit too harsh, but if I said 90% instead, I would
(justly) be accused of making things too complicated.

->Peter

On Sun, Apr 20, 2008 at 8:00 PM, Lev Lafayette <lev_lafayette at yahoo.com.au>
wrote:

>
> The rules for charging in most editions of RQ are
> acceptable, but certainly can be improved. The
> following is for RQ 3rd but could easily be adapted
> for RQ 1st and 2nd editions and probably RQ AiG. I'll
> have to double-check MRQ because it uses a radically
> different Strike Ranks system.
>
> The basic rule of thumb is that when charging it is
> the additional velocity that causes extra damage. The
> greater the velocity, the greater the damage caused.
>
> To charge a character must move and attack in a
> straight line, which means no deviations more than 60
> degrees at any time during the charge.
>
> To charge a character must also build up sufficient
> momentum. This requires a mimimum of their DEX SR plus
> 1 in movement. Characters with really quick reflexes
> (e.g., DEX 20+) can take off and charge with a single
> SR. Others are a bit slower.
>
> The damage bonus caused by a charge is equal to the
> character's (Move/3)*1d4. A human who charges (Mv 3)
> will do 1d4 bonus damage with their weapon. A horse
> charge (Mv 10) will do an additional 3d4.
>
> When facing 'set' weapons (e.g., spears, pikes etc) a
> successful hit means the damage bonus is used against
> the charger.
>
> These are notes I scribbled on the tram this morning
> whilst reflecting on running the joust tournament
> yesterday for the Sun County supplement's scenario
> "Garhound's Contest". Please comment on any glaring
> mistakes that I may have overlooked prior to having my
> morning coffee.
>
> All the best,
>
>
> Lev
>
>
>
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-- 
Peter Maranci - pmaranci at gmail.com
Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
The Diary of An Invisible Man: http://bobquasit.livejournal.com/
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