[Runequest] Characteristics

Lev Lafayette lev_lafayette at yahoo.com.au
Mon Apr 14 20:57:43 UTC 2008


Hi Bruce,

Sure, the annual discussion isn't a bad thing tho'. It
makes some sense as characteristics are the building
blocks of the character and so getting them 'right'
for a particularly 

WRT to INT, POW and CHA, I pretty much use that line
of reasoning as well in most cases, but I'm not
entirely convinced that force of spirit and force of
personality are sufficiently different to split them
as characteristics. Especially in (*cough* Glorantha
*cough*) where one's social acceptance seems to be
strongly correlated with how close they are to the
Gods..

It'd probably be easier to convince me that DEX should
be split into AGIlity and DEXterity, but I'm not going
there... :-)

Thanks for your comments,



Lev

--- Bruce Mason <mason.bruce at gmail.com> wrote:

> This topic does tend to reoccur on an annual basis.
> Personally I like the
> way it has been done and simplified in MRQ with CHA
> replacing APP.
> I use a characterisation where roughly speaking:
> POW = force of spirit
> CHA = force of personality/ego
> INT = force of mind
> 
> I figure you are born with these at a certain
> standard and could train them
> to a certain innate maximum.
> So, if you want to make some sort of orate,
> convince, influence test then
> you may be drawing on a skill that is based on some
> combination of CHA, INT
> and/or POW. Being a king or having a very big sword
> would be used as a bonus
> to a skill test rather than a modifier to the stat.
> 
> Obviously you could add or subtract stats until the
> cows come home because
> there isn't a right or wrong way.
> 
> On Mon, Apr 14, 2008 at 9:16 AM, Lev Lafayette
> <lev_lafayette at yahoo.com.au>
> wrote:
> 
> > Not for the first time I'm looking at the standard
> > attributes offered in RQ (3rd edition).
> >
> > Not for the first time I'm thinking the game would
> be
> > improved if APPearance was dropped and combined
> with
> > POWer with a function similar to the old CHArisma
> > attribute.
> >
> > As an alternative to take its place, I think
> > PERception would be a good candidate.
> >
> > What do others think?
> >
> > All the best,
> >
> >
> > Lev
> >
> >
> >
> > 
>
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