[Runequest] List description
Styopa
styopa1 at gmail.com
Tue Apr 1 13:45:37 UTC 2008
I'd agree. While most of us weaned on RQ, I'd think that any of the DBRP
systems would be under discussion here. As an example, would this be an
appropriate place to discuss the mechanics and application of Sanity checks?
(The CoC mechanics clearly being a descendant of RQ.) I'd say sure, but
others may differ.
FWIW I've long toyed with the idea of a SAN score for RQ. I *liked* the
atmosphere of vulnerability that gave players when facing unholy
monstrosities. Even the most grizzled adventurer who'd faced legions of
byakhee would blanch at the idea of even seeing an Old One, knowing that
likely as not end up curled into a foetal ball in the corner, piddling
himself in fear. Anyone work out a mechanic for this? Clearly in
Glorantha, for example, it would be reserved for the truly chaotic
encounters, so less frequently used.
(On a gameworld note, having a visible mechanic to entirely justify the
average townsman's opinion that adventurers are of dubious sanity also
appeals to me.)
On Tue, Apr 1, 2008 at 7:18 AM, Peter Maranci <pmaranci at gmail.com> wrote:
> Not to leap into controversy immediately, but shouldn't the list
> description about the games we cover include Chaosium's D100/DBRP, since
> that's closer to the classic RuneQuest rules systems than Mongoose RQ is? Or
> maybe have some sort of language about related games systems?
>
> There's also that knockoff generic version made by some company whose name
> I forget...we discussed it here a while back. Should that be included in the
> list of games that we discuss?
>
> Nice to be in our new home!
>
> ->Peter
>
> --
> Peter Maranci - pmaranci at gmail.com
> Pete's RuneQuest & Roleplaying! http://www.runequest.org/rq.htm
> The Diary of An Invisible Man: http://bobquasit.livejournal.com/
>
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