[RQ-Rules] Random Name Generator
Bjorn Stolen
stolenbjorn at hotmail.com
Fri Apr 25 06:22:50 UTC 2003
>Bjorn Stolen wrote:
>>I prefere to make up my own names. All badguys in my games have
>>German
> > sillynames, as they sound so cool, and makes it easier for my
> > players to solve the plot ; )
>Kind of like the old US "Western" films where the bad guys always >wore black.
>Doesn't that make it hard to have a more subtle plot with a "secret" >villain?
In the secret plots, the badguys use false names : )
>Or maybe that's not the tone of your campaign ;-)
Actually, my experience is that Agatha Cristie -like plots are far to difficult for players to think out, and those games ends up with a frustrated GM having to hand over clues increasingly more obvious. -or just let the evil dudes win...(This is specially the case with LARP's)
The plots that have worked best for me, is the ones inspired by sope opera episodes, or plain drama film plots...
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