[RQ-Rules] Re: Impale/Critical

Nikk Effingham phl0nje at leeds.ac.uk
Wed Apr 23 09:13:35 UTC 2003


> I don't see how an impale and a crit ever stack.  You roll a fifth of
> your roll for an impale and a twentieth for a crit.  No stacking. 
> One ignores armour, the other doesn't.  In practice, we've found the
> actual distinction somewhat moot- 24 points of damage tends to kill or
> incapacitate whether or not you're wearing armour.

Yeah, it really does depend on your style of play. My group has ready access to 
some powerful magic, and can shrug off most special hits, even when they 
penetrate it's only a nick, whereas a critical normally lops off a limb, or 
sends a head rolling. Without the stacking of impales and crits, I don't think 
my game would work (far too late know to change the balance of power).



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