[RQ-Rules] Critical hit and magical protection

J and/or Ellen jellen at ameritech.net
Mon Apr 21 08:32:26 UTC 2003


Indeed, if Protection works as normal armor, isn't one casting of the spell
required for the head, another for the chest, etc.?

I've always thought of Protection as a sort of force field, so I can't
imagine even a critical sneaking past it.

----- Original Message -----
From: "Pontus Amberg" <pontus.amberg at telia.com>
To: <rq-rules at crashbox.com>
Sent: Friday, April 18, 2003 9:43 PM
Subject: SV: [RQ-Rules] Critical hit and magical protection


Since the RQ3 rules say that Protection works as normal armor I've always
ignored protection if the hit is a critical. I think that protection would
be a bit too powerful otherwise.
If protection works as normal armor then does acid corrode Protection as
it does normal armor? So far I've ruled that it does so we keep track of
the remaining points of Protection on each hit locations hit by acid.

/Pontus


-----Ursprungligt meddelande-----
Från: rq-rules-admin at crashbox.com [mailto:rq-rules-admin at crashbox.com] För
The Blacklocks
Skickat: den 19 april 2003 02:45
Till: Runequest List
Ämne: [RQ-Rules] Critical hit and magical protection

On a critical hit, armour is ignored.  I have also included natural armour
in this as I say you have found a weak spot in the  creature.  However, what
about magical protection?  Does is still block its full value or is it also
ignored.  For example, I'm wearing chainmail/padding (8AP) and I have
Protection 4 on.  I get hit by a critical.  Does the blow ignore all armour
or do I only have the Protection to protect me?

Thanks,

Northern DM


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