[RQ-Rules] Criticals and impales
aescleal at btinternet.com
aescleal at btinternet.com
Sun Apr 20 21:27:26 UTC 2003
Watcha all,
Just thought I'd clear up in my own mind how criticals and impales work (as stated in the rules) as all the misinformation was confusing the life out of me...
RQII:
Effect of impale: Add maximum potential damage for a normal hit to the rolled damage.
Effect of critical hit: Against an armoured opponent damage ignores all armour; against a "naturally" armoured opponent, weapon or shield parry, it does double damage but doesn't ignore armour.
Do they stack? The rules don't say either way (that I could find), but the game reference charts imply that they do by overlapping the ranges at which they occur. YMMV.
RQIII:
Effects of impale: Weapon damage is rolled twice and added together.
Effects of critical: Weapon does maximum damage and ignores armour.
Do they stack? Yep, says so EXPLICITLY in the rules and gives an example (Signy vs. the Lion).
Page references available on request,
Cheers,
Ash - now confident he wasn't going barking mad all those years
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