SV: [RQ-Rules] Impale or Crit, one or the other
Roger Benham
rog_benham at hotmail.com
Fri Apr 18 09:56:50 UTC 2003
1D4+2+maximum damage for dagger... roll a 4 on the D4 and do the maths!
I don't see how an impale and a crit ever stack. You roll a fifth of your roll for an impale and a twentieth for a crit. No stacking. One ignores armour, the other doesn't. In practice, we've found the actual distinction somewhat moot- 24 points of damage tends to kill or incapacitate whether or not you're wearing armour.
>From: aescleal at btinternet.com
>Reply-To: rq-rules at crashbox.com
>To: rq-rules at crashbox.com, rq-rules at crashbox.com
>Subject: Re: SV: [RQ-Rules] Impale or Crit, one or the other
>Date: Fri, 18 Apr 2003 07:13:54 +0100 (BST)
>
>Aren't they? How come in the example of play ("Bint stabs lion with dagger") someone does 12 damage with a dagger?
>
>Or was this another change in the errata I missed?
>
>Ash
>
> > from: steve at perrinworlds.com
> > date: Thu, 17 Apr 2003 21:36:47
> > to: rq-rules at crashbox.com
> > subject: Re: SV: [RQ-Rules] Impale or Crit, one or the other
> >
> > Whoa. I think I may have been dozing off during the earlier stages of this
> > debate.
> >
> > Criticals and Impales do not combine. A hit is either a normal hit, an
> > Impale (slash/crush) or a Critical. A critical with an impaling weapon may
> > have some of the aftereffects of an impale, such as the weapon lodged in
> > the body of the target, but the two damages do not stack.
> >
> > THen again, there are reasons I've moved on to the "number of successes"
> > rules in SPQR.
> >
> > Steve
> >
> > >> Well I'm not sure if we both have misunderstood the RQ3 crit & impale
> > >> rules
> > > but
> > >> I have interpreted the rules in the exact same way.
> > >> So I would also get 36 points on a crit and then roll the damage
> > >> bonus.
> > >>
> > >> /Pontus
> > >
> > >>> As for Fireblade, you're right, it does balance quite nicely as you
> > >>> describe it. But why do you think the damage for a criticalling
> > >>> truesworded scimitar with Bladesharp 4 is 2d6 8 16? I've alawys
> > >>> played that an critcal from an impaling weapon does maximum damage
> > >>> possible, so an scimitar that imapled
> > > would
> > >>> do 2d6 4, so if it was a critical that'd be 16 points straight off
> > >>> the bat,
> > > if
> > >>> it was truesworded that'd be 32, plus the bladesharp 4 makes 36
> > >>> points on a crit, plus damage bonus. Have I misread a rule all this
> > >>> time?
> > >
> > >>> Nikk
> > >
> > >
> > > I am in the camp that separates Impale and Critical. I do not like the
> > > super powered Critical Impale. I prefer that a crit is max Weapon
> > > damage plus damage Bonus by passing armor AP. The Impale is Weapon
> > > damage twice plus damage Bonus (once). And the two do not combine.
> > >
> > > Flameblade. I did not allow the 3D6 to maxed out on Crits. My
> > > justification is, the spell specifies 3D6 damage replaces the weapon
> > > damage. (no book handy to verify so I maybe wrong on the specific) On
> > > impales I give the 3D6 plus original weapon damage and damage bonus.
> > >
> > > These are still deadly enough and common foes fall rapidly to the PC's
> > > onslaught. Yet powerful NPC's can withstand the initial assault. It is
> > > also powerful enough to scare the players when they see it used against
> > > them. _______________________________________________
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> > > RQ-Rules at crashbox.com
> > > http://www.crashbox.com/rq-rules
> > > http://www.crashbox.com/mailman/listinfo/rq-rules
> >
> >
> >
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