[RQ-Rules] Temporal Spells
Steve Perrin
steve at perrinworlds.com
Wed Apr 16 14:14:41 UTC 2003
Feel free to correct me, it has been ages since I wrote the rules. Then
again, we are both talking from ignorance. Anyone got a copy of the rules
handy and be willing to actually turn a page and look it up?
Steve
----- Original Message -----
From: <aescleal at btinternet.com>
To: <rq-rules at crashbox.com>
Sent: Tuesday, April 15, 2003 11:49 PM
Subject: Re: [RQ-Rules] Temporal Spells
> Not wishing to correct the bloke that wrote the game (especially when I
haven't got the rules handy) but wasn't a "turn" defined as 5 minutes (25
melee rounds)?
>
> Cheers,
>
> Ash
>
> > from: Steve Perrin <steve at perrinworlds.com>
> > date: Wed, 16 Apr 2003 03:36:11
> > to: rq-rules at crashbox.com
> > subject: Re: [RQ-Rules] Temporal Spells
> >
> > Around 10-12 seconds.
> >
> > Steve Perrin
> >
> > ----- Original Message -----
> > From: "Gianni" <gianni at basicrps.com>
> > To: <rq-rules at crashbox.com>
> > Sent: Monday, April 14, 2003 11:49 PM
> > Subject: Re: [RQ-Rules] Temporal Spells
> >
> >
> > > By the way... what is the duration of a 'full turn'?
> > >
> > > Gianni
> > >
> > > _______________________________________________
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> > >
> >
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