[RQ-Rules] Re: Fireblade/Dispel Magic

Leon Kirshtein leonbk at yahoo.com
Wed Apr 16 13:27:13 UTC 2003


--- Nikk Effingham <phl0nje at leeds.ac.uk> wrote:
> Dispel Magic:
> >For example:  "I cast Dispel Magic 2 on what is
> >protecting him from damage."
> >
> >This way a Countermagic 4 would not help to
> preserve
> >the Protection 2 spell.
> >
> >If, on the other hand, the target is not specified
> it
> >would be stopped by the Countermagic.
> 
> I disagree, I think the countermagic would take
> affect here. The target has 
> Protection cast on him, and has Countermagic cast on
> him, so I believe the 
> rules suggest that the Countermagic protects. 

The reason we put this rule into effect is that it
allows a character to target Dispel selectivly, or as
a whole.  What happens if you cast a Dispell 4 at
someone who has Coordination 2, Vigor 1, and
Protection 5?  IMC it would depend on how it is
worded. If the player says 'I am targeting spells
which enhance his abilities(stats), then Coordination
and Vigor will both go down, overwise the Dispel will
fail. 

> Fireblade:
> >> can't impale, if you use slash 
> >> special rules I wouldn't let it do that either. 
> >
> >Why not?  It replaces the damage of the weapon.
> 
> And it doesn't specify whether it can impale. You
> might rule that all 
> fireblades can impale, no matter what they're cast
> on, but that sounds grossly 
> overpowered to me, that'd be 12d6 on a truesworded
> fireblade. 

Yes, it is bad and actually it is 6d6 + 36 (for
impale) = 57. However, consider Truesword on scimitar
with Bladesharp 4, 2d6+8+16 = 31 at first it may seem
like a big difference however you will get these
impales 4% more often and Bladesharp is a variable
point spell!

>You might want to 
> run it that if cast on an impaling weapon and it
> impales the fireblade does 
> 3d6+the original base damage of the weapon (isn't
> that what firearrow does?). 

Actually that is how we play Firearrow.

> Personally that sounds like the best idea. I
> certainly wouldn't let it slash or 
> crush (how can fire do either of those?). 

We say what Fireblade may be used on Slashing or
impaling weapons.

> A 
> fireblade and a truesword should not give you a
> critical of 72 points of damage 
> plus damage bonus! An initiate can get that! Even my
> characters have a tohugh 
> time dolling out damage like that, and they're all
> advancing along the rune 
> levels!

Yes, it is posible to do this much damage, but there
are other ways to get to this range of damage as an
initiate. It has been my experience that characters
who do this do not live long, as they become a target.
 Besides, this is exactly why Dispel and Dismiss
spells are in the game.  Most of my characters have at
least a Dismiss Magic 4 for an emergency like this and
a Dispel 4 to 6 for "everyday" use.

Leon Kirshtein

=====
Leon Kirshtein
(201) 785-9135

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