[RQ-Rules] Houserules = No Trouble With Shamans + other problems

Bjorn Stolen stolenbjorn at hotmail.com
Wed Apr 2 09:24:56 UTC 2003


>According to the rules the shaman has a chance of being encountered by >a randomly-determined spirit which is (if I recall correctly) equal to the >combined POW of himself and his fetch. A shaman of more than a year >or twoof experience is likely to have a combined POW of 25 at least, >meaning that there is a 25% chance each day of being approached or >attacked by a random spirit. 
 
There's in my oppinion another problem I haven't been able to figure out. 
(-Perhaps because I'm Norwegian and english isn't my native language?)
That is: 
what's the point with a summon skill and a summon spell? 
I've given up understanding the rules, and have made a houserule: You have to roll for both the summon skill and summon spell when summoning somthing. The summon skill is to decide wether you actually manage to summon somthing, the spellroll is to be able to summon what you want. Thus the problem with the rule as you portray it is eliminated with my Houserule. With my rule, the less experienced a shaman is, the greater the chanse is for an unexpected encounter with spirits. -And the rookies are very likely to have a mentor around to save the day.


>What sorts of experiences have other people had roleplaying or GMing >shamans? I'm curious. 
I GM with a shaman apprentice player, and yesterday, he managed a draw in spirit combat! They both reduced eachother to 0MP the same round. What do you do (as GM) then?

 
Allso I let a Mostali lend him a belt with 6MP's stored to give him somthing to bolster his MP storage with during the spirit combat. I think that was kind of nice of me, but then again, I'm a nice GM...



 






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