[RQ-Rules] Non-Gloranthan Bestiaries
Stephen Posey
slposey at concentric.net
Tue Apr 1 16:22:49 UTC 2003
Gianni wrote:
> Hi
>
> I was wondering... Apparently a lot of you guys on the list play RQ in
> Non-Gloranthan settings. The problem is -- What kind of creatures do you
> use?
>
> I feel the creatures in RQII and most of the creatures in RQIII are
> intrinsically linked to Glorantha and don't make much of a sense used
> outside of that peculiar context. And rightly so, since I believe creatures
> must be closely linked to a given setting's atmosphere, unless you favour a
> D&Dish approach to role playing. So what kind of creatures do you use? Do
> you have to write up your own?
>
> I was disappointed by Land of Ninja, for instance, in which most of the
> creatures descriptions simply state 'this is the Nihonese version of the
> creature...'
>
> Also the Gateway Bestiary isn't particularly useful since most of the
> creatures in it are quite eccentric.
I find that Call of Cthulhu materials can be a good source for
natural animals, as well as possibilities for other creatures
(e.g. Deep Ones can be used as generic "fish men"). The
Dreamlands setting is especially appropriate for a fantasy
setting (Gugs can be trolls or ogres of some sort, etc.).
There are a few beasties spec-ed out in MagicWorld, nothing
that's not recapitulated in some fashion in the RQ3 creatures
book though, IIRC.
I've been planning to convert some of my personal favorites from
D&D to BRP mechanics for a while, but haven't had the time (or
gumption) lately to work on it:
Umber Hulk
Beholder
Mind Flayer
Lammasu
Shedu
Coatl
Has anyone else worked on these or others?
Stephen Posey
slposey at concentric.net
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