[RQ-Rules] Non-Gloranthan Bestiaries
J and/or Ellen
jellen at ameritech.net
Tue Apr 1 14:18:19 UTC 2003
My primary campaign is set in the Young Kingdoms, where most non-human
critters are Melniboneans and demons.
----- Original Message -----
From: "Gianni" <gianni at basicrps.com>
To: <rq-rules at crashbox.com>
Sent: Tuesday, April 01, 2003 3:44 AM
Subject: [RQ-Rules] Non-Gloranthan Bestiaries
Hi
I was wondering... Apparently a lot of you guys on the list play RQ in
Non-Gloranthan settings. The problem is -- What kind of creatures do you
use?
I feel the creatures in RQII and most of the creatures in RQIII are
intrinsically linked to Glorantha and don't make much of a sense used
outside of that peculiar context. And rightly so, since I believe creatures
must be closely linked to a given setting's atmosphere, unless you favour a
D&Dish approach to role playing. So what kind of creatures do you use? Do
you have to write up your own?
I was disappointed by Land of Ninja, for instance, in which most of the
creatures descriptions simply state 'this is the Nihonese version of the
creature...'
Also the Gateway Bestiary isn't particularly useful since most of the
creatures in it are quite eccentric.
Gianni
webmaster of basicrps.com
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