From lev at rpgreview.net Mon Jul 23 21:15:03 2018 From: lev at rpgreview.net (Lev Lafayette) Date: Tue, 24 Jul 2018 07:15:03 +1000 Subject: [Questworld] Eclipse Phase this week? Message-ID: <98b427b67575cb558aa9fcde9582b6ca.squirrel@webmail.rpgreview.net> Do we have Eclipse Phase or RuneQuest this coming Sunday? I'm a little out-of-sync on what is supposed to be on :) Happy to run EP. -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile: 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx From lev at rpgreview.net Sun Jul 29 03:46:22 2018 From: lev at rpgreview.net (Lev Lafayette) Date: Sun, 29 Jul 2018 13:46:22 +1000 Subject: [Questworld] Skill-Time Table for RuneQuest III Message-ID: The number of hours taken to increase a skill equals the skill rating sought in hours for each consecutive increase in percentage. Thus a skill rating of 1% would take one hour, a skill rating of 2% would take 3 hours (=1+2) , a skill rating of 3% would take 6 hours (=3+2+1) and so forth. The skill-time table is of great assistance: Skill-Time Table % Hours 0 0 1 1 2 3 3 6 4 10 5 15 6 21 7 28 8 36 9 45 10 55 11 66 12 78 13 91 14 105 15 120 16 136 17 153 18 171 19 190 20 210 21 231 22 253 23 276 24 300 25 325 26 351 27 378 28 406 29 435 30 465 31 496 32 528 33 561 34 595 35 630 36 666 37 703 38 741 39 780 40 820 41 861 42 903 43 946 44 990 45 1035 46 1081 47 1128 48 1176 49 1225 50 1275 51 1326 52 1378 53 1431 54 1485 55 1540 56 1596 57 1653 58 1711 59 1770 60 1830 61 1891 62 1953 63 2016 64 2080 65 2145 66 2211 67 2278 68 2346 69 2415 70 2485 71 2556 72 2628 73 2701 74 2775 75 2850 76 2926 77 3003 78 3081 79 3160 80 3240 81 3321 82 3403 83 3486 84 3570 85 3655 86 3741 87 3828 88 3916 89 4005 90 4095 91 4186 92 4278 93 4371 94 4465 95 4560 96 4656 97 4753 98 4851 99 4950 100 5050 -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile: 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx From mcole222 at yahoo.com.au Sun Jul 29 08:47:57 2018 From: mcole222 at yahoo.com.au (Michael Cole) Date: Sun, 29 Jul 2018 08:47:57 +0000 (UTC) Subject: [Questworld] Skill-Time Table for RuneQuest III In-Reply-To: References: Message-ID: <1077862238.3934034.1532854077067@mail.yahoo.com> I assume that this starting point includes base skill level but excludes the attribute bonus? E.g., my throwing axe starts at 10% Base with a 6% attribute bonus - I start calculating from 10% -- Regards, Michael Cole On Sunday, 29 July 2018, 1:46:31 pm AEST, Lev Lafayette wrote: The number of hours taken to increase a skill equals the skill rating sought in hours for each consecutive increase in percentage. Thus a skill rating of 1% would take one hour, a skill rating of 2% would take 3 hours (=1+2) , a skill rating of 3% would take 6 hours (=3+2+1) and so forth. The skill-time table is of great assistance: Skill-Time Table %??? Hours 0??? 0 1??? 1 2??? 3 3??? 6 4??? 10 5??? 15 6??? 21 7??? 28 8??? 36 9??? 45 10??? 55 11??? 66 12??? 78 13??? 91 14??? 105 15??? 120 16??? 136 17??? 153 18??? 171 19??? 190 20??? 210 21??? 231 22??? 253 23??? 276 24??? 300 25??? 325 26??? 351 27??? 378 28??? 406 29??? 435 30??? 465 31??? 496 32??? 528 33??? 561 34??? 595 35??? 630 36??? 666 37??? 703 38??? 741 39??? 780 40??? 820 41??? 861 42??? 903 43??? 946 44??? 990 45??? 1035 46??? 1081 47??? 1128 48??? 1176 49??? 1225 50??? 1275 51??? 1326 52??? 1378 53??? 1431 54??? 1485 55??? 1540 56??? 1596 57??? 1653 58??? 1711 59??? 1770 60??? 1830 61??? 1891 62??? 1953 63??? 2016 64??? 2080 65??? 2145 66??? 2211 67??? 2278 68??? 2346 69??? 2415 70??? 2485 71??? 2556 72??? 2628 73??? 2701 74??? 2775 75??? 2850 76??? 2926 77??? 3003 78??? 3081 79??? 3160 80??? 3240 81??? 3321 82??? 3403 83??? 3486 84??? 3570 85??? 3655 86??? 3741 87??? 3828 88??? 3916 89??? 4005 90??? 4095 91??? 4186 92??? 4278 93??? 4371 94??? 4465 95??? 4560 96??? 4656 97??? 4753 98??? 4851 99??? 4950 100??? 5050 -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile:? 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx _______________________________________________ Questworld mailing list Questworld at rpgreview.net http://mail.rpgreview.net/mailman/listinfo/questworld_rpgreview.net -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Mon Jul 30 00:56:05 2018 From: lev at rpgreview.net (Lev Lafayette) Date: Mon, 30 Jul 2018 10:56:05 +1000 Subject: [Questworld] Skill-Time Table for RuneQuest III Message-ID: On Sun, July 29, 2018 6:47 pm, Michael Cole wrote: > I assume that this starting point includes base skill level but excludes > the attribute bonus? E.g., my throwing axe starts at 10% Base with a 6% > attribute bonus - I start calculating from 10% You start calculating from 16%. Skill category modifier effects from characteristics are added to the base chance to the skill (see p19, Players Book). Nice try, and I admit I've thought this in the past ;) -- Lev Lafayette, BA (Hons), GradCertTerAdEd (Murdoch), GradCertPM, MBA (Tech Mngmnt) (Chifley) mobile: 0432 255 208 RFC 1855 Netiquette Guidelines http://www.ietf.org/rfc/rfc1855.txt http://www.quicksales.com.au/shop/RPG-Review.aspx