[Questworld] Skill list

Lev Lafayette lev at rpgreview.net
Sun Mar 15 02:01:56 UTC 2009


For finishing characters could people please allocate their skills
according to the following;


Beginning Skill Ability

All Skills are divided into one of six categories. Initial ability with
that category is determined by initial characteristics. 

Skill Categories
Agility [DEX+CON]
Communication [CHA+INT]
Knowledge [INT+INT]
Magic [CHA+POW]
Manipulation [DEX+STR}
Perception [INT+CON]

Skills Available

The following is a hopefully complete list. Fuller descriptions will be
in the upcoming Skills chapter. Indented Skills are subsets of the skill
preceding them. Pick one of the subsets, or an overskill and then
increase subsets within the overskill. Once a character has been created
and started on the Quest, only subsets can be increased with Experience
rolls. Overskills and Subskills can be increased by Training and
Research.


Skill list and difficulty ratings are here

http://rpgreview.net/sites/default/files/skills.html


* Skills identified with an asterisk must have at least one Skill Point
spent on them or they are not known at all. GMs may assign this quality
to other Skills on this list. If the asterisk is on the Overskill, the
entire set of Subskills must have Skill Points spent on them.

For spellcasters if you can mention what *sort* of spells you want I'll
allocate them. Consider it like the apprentice going to the wizard, not
knowing exactly what spells are available but knowing what they want to
do.





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