[Questworld] Characters
Lev Lafayette
lev at rpgreview.net
Tue Feb 24 12:21:10 UTC 2009
Everyone is built on 200 Character and Background Points, plus Problem
Points.
Dale
Concept: Ranger
Name:
Age: Adult (between 18-25)
Characteristics: STRength 12 (20 Character points), DEXterity 13 (30
Character points), CONstitution 15 (50 Character points), SIZe 11 (10
Character points), INTelligence 10 (0 Character points), POWer 10 (0
Character points), CHArisma 10 (0 Character points). Total of 110 gross,
110 net Character Points
Move ((STR+CON)/2)) = 14, Spirit (POW x 5) = 50, Health ((CON+SIZ)/2) =
13, Damage Bonus ((STR+SIZ)/5)-4)) = +1
Benefits: Adult (30 Character points), Shoot on the Run (20 points),
Bump of Direction (10 Character Points), Lightsleep (10 character
Points) Total of 70 gross, 180 net Character points
Skills: (100% max) 20 Easy skills +15%, 20 Medium Skills +10%, 10 Hard
Skills +5%. Total of 50 gross, 230 net Character Points).
Magic: (10 spells max) 5 Divine Magic, 5 Folk Magic. Total of 10 gross,
240 net Character Points
Problems: Rangers Code (frequent, requires INT roll) (30 problem
points), Known Locally As Ranger (treated suspiciously) (10 problem
points). NET 200 Character Points.
Wealth: 500 silvers
Dale's Daughter
Concept: Shape-shifter
Name:
Age: Youth (between 13-17)
(Human Form) STRength 12 (20 points), DEXterity 14 (40 points),
CONstitution 13 (30 points), SIZe 9 (-10 points), INTelligence 12 (20
points), POWer 12 (20 points), CHArisma (0 points). Total of 120 gross,
120 net Character Points
(Wolf Form) DEXterity (+50%) 20, INTelligence (-50%) 6.
Move ((STR+CON)/2)) = 13, Spirit (POW x 5) = 60, Health ((CON+SIZ)/2) =
11, Damage Bonus ((STR+SIZ)/5)-4)) = +0
Benefits: Youth (25 Points), Night Vision (Wolf Form), Natural Armour (1
point) (Wolf Form), Leaping (Wolf only), Tranform Into Wolf (Night, Full
Moon Only, No Conscious Control) 30 Points. Total of 55 gross, 175 net
Points
Skills: (Max 75%) 20 Easy skills +15%, 20 Medium Skills +10%, 10 Hard
Skills +5% (Total of 50 gross, 225 net Character Points)
Magic: (5 spells max) 5 Folk Magic (Total of 5 Gross, 230 Net Character
Points)
Problems: Vulnerable to Silver (10 Problem Points), Foreigner (20
Problem Points). NET 200 Character Points
Wealth: 100 silvers
Weapons: 1d8 Bite (wolf form only)
Peter
Concept: Warrior-Wizard
Name:
Age: Experienced (between 26-38)
STRength 13 (30 Character points), DEXterity 10 (0 Character points),
CONstitution 12 (20 Character points), SIZe 12 (20 Character points),
INTelligence 13 (30 Character points), POWer 15 (50 Character points),
CHArisma 7 (-30 Character Points). Total of 120 gross and net Character
Points
Move ((STR+CON)/2)) = 13, Spirit (POW x 5) = 65, Health ((CON+SIZ)/2) =
12, Damage Bonus ((STR+SIZ)/5)-4)) = +1
Benefits: Experienced (50 points), Good Society Position Total of 70
gross, 190 Net character points
Skills: (125% max): 20 Easy skills +15%, 20 Medium Skills +10%, 15 Hard
Skills +5% (Total of 55 gross, 245 net Character Points)
Magic: (15 spells max) 15 Sorcery spells, 10 point Mana Vessel (10
Character Points) (Total of 25 gross, 270 net Character Points)
Problems: Day blind (20 points), Hermetic Code (frequent) (20 points),
Bound to Serve Local Lord (frequent) (20 points), Regionally Known
Criminal (but actually innocent) (10 points). NET 200 Character Points
Wealth: 1000 silvers,
Gawain
Concept: Rogue
Name:
Age Adult (between 18-25) Max 130 Problem Points
STRength 8 (-20 Character points), DEXterity 15 (50 Character points),
CONstitution 10 (0 Character points), SIZe 8 (-20 Character points),
INTelligence 15 (50 Character Points), POWer 10 (0 Character Points),
CHArisma 13 (30 Character Points). Total of 90 gross and net Character
Points
Move ((STR+CON)/2)) = 9 + 1d3 = 11, Spirit (POW x 5) = 50, Health ((CON
+SIZ)/2) = 9, Damage Bonus ((STR+SIZ)/5)-4)) = -1
Benefits: Adults (30 points), Ambidexterity (10 points), Eidetic Memory
(10 points), Fast (10 points), Local Fame (10 points), Leadership (20
points). Total 80 gross, 170 net points.
Skills: (100% max) 30 Easy skills +15%, 20 Medium Skills +10%, 10 Hard
Skills +5% (Total 50 gross, 230 net Character Points)
Magic: (10 spells max) 4 Folk Magic, 3 Divine, 3 Sorcery (Total 10
gross, 240 net Character points)
Problems: Kleptomania (20 points), Dependent Youth (20 points). NET 200
Character points)
Wealth: 500 silvers
I haven't allocated skills yet. But if you like the following are base
skill bonuses for the various categories
Agility [DEX+CON]
Communication [CHA+INT]
Knowledge [INT+INT]
Magic [CHA+POW]
Manipulation [DEX+STR}
Perception [INT+CON]
And the following is a skill list.
Overskill
Subskill
Category
Difficulty
Athletics
Agl
M
Balance
Agl
E
Climb
Agl
E
Jump
Agl
E
Swim
Agl
E
Tumble
Agl
E
Boat
Agl
M
Row
Agl
E
Sail
Agl
E
Brawl
Man
M
Grapple
Man
E
Punch
Man
E
Ceremony <type>
Mag*
H
Enchant <type>
Mag
H
Sanctify
<purpose>
Mag
M
Summon <entity>
Mag
M
Teleport Circle
Mag
M
Custom
Know*
H
<foreign> Culture
Know
M
<local> Culture
Know
E
<unknown> Culture
Know
H
Defense
Agl
H
<exotic weapon>
Parry
Agl*
H
<standard weapon>
Parry
Agl
M
Dodge
Agl
M
Shield Parry
Agl
E
Devise
Man
H
Craft <thing>
Man
M
Lockpick
Man
M
Mechanician
Man
M
Trap
Man
M
Drive
Man
H
<animal drawn
vehicle>
Man
E
<self-propelled
vehicle>
Man
M
General Magic Lore
Know
H
Own Cult Lore
Know
E
Specific Magic
Lore
Know*
M
General Natural
World
Know
H
<specific beast>
Lore
Know*
E
Animal Lore
Know
M
Chaos Lore
Know*
M
Human Lore
Know
M
Otherworld Lore
Know*
M
Plant Lore
Know
M
General Physical
World
Know
H
Mineral Lore
Know*
M
Music Lore
Know
M
Weather Lore
Know
M
Evaluate <subject>
Know*
M
<specific
substance> Lore
Know*
E
<specific terrain>
Lore
Know*
E
Historical Lore
Know
H
Ancient History
Know*
H
Local National
History
Know*
M
Local Recent
History
Know
E
Magic
Mag*
H
Folk Magic
Mag
E
Prayer
Mag
M
Sorcery
Mag
M
Maneuver
Man
H
Martial Arts
Know*
H
Hand to Hand
Defense
Know
M
Hand to Hand
Offense
Know
M
Weapon Defense
Know
M
Weapon Offense
Know
M
Offense
Man
H
<exotic weapon>
Attack
Man*
M
<hand to hand>
Attack
Man
E
<ranged weapon>
Attack
Man
M
<standard melee>
Attack
Man
E
<thrown weapon>
Attack
Man
M
Perceive
Per
H
Listen
Per
M
Scan
Per
M
Search
Per
M
Track
Per
M
Perform
Com
M
Act
Com
M
Dance
Com
E
Sing
Com
E
Persuade
Com
H
Bargain
Com
M
Beg
Com
E
Bribe
Com
E
Fast-talk
Com
M
Seduce
Com
E
Physician
Know
H
First Aid
Know
E
Surgeon
Know
H
Treat Disease
Know
M
Treat Poison
Know
M
Play Instrument
Man
H
<complex
instrument>
Man
M
<simple
instrument>
Man
E
Present
Com
H
Debate
Com
E
Instruct
Com
M
Intimidate
Com
E
Orate
Com
M
Read/Write
Know*
H
<ancient
language>
Know
M
<common language>
Know
E
<dead language>
Know
H
<foreign
language>
Know
M
<other species
language>
Know
H
Ride
Agl
H
Ride <exotic
flying beast>
Agl*
H
Ride <exotic
ground beast>
Agl*
M
Ride <flying
riding beast>
Agl*
M
Ride <riding
ground beast>
Agl
E
Throw
Man
M
<Weapon>
Man
E
Accuracy
Man
E
Distance
Man
E
Sleight*
Man*
M
Conceal
Man
M
Hide Action
Man
E
Pickpocket
Man*
E
Speak
Com
H
<alien species
language>
Com*
H
<body language>
Com
M
<foreign language>
Com*
M
<local language>
Com
E
<unspoken
language>
Com*
H
Spirit Skills
Mag*
H
Command Spirit
Mag
M
Persuade Spirit
Mag
M
Summon Spirit
Mag
M
Stealth
Agl
H
Hide
Agl
M
Sneak
Agl
M
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