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<P class=MsoNormal style="MARGIN: 0in 0in 0pt; mso-outline-level: 1"><SPAN lang=EN-AU><FONT face="Times New Roman" size=3>Conscience points and Aspects</FONT></SPAN></P>
<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN lang=EN-AU><FONT face="Times New Roman" size=3>All up we have played for about 18 hours. Thanks to my diligent note-taker Liz we now have enough data to evaluate some key areas of game play.</FONT></SPAN></P>
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<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN lang=EN-AU><FONT face="Times New Roman" size=3>Conscience points: Every player begins with three of these. After 3.65 hours average Conscience (total of Quality, Pride, Enlightenment and Corruption) has been steady at 1.67 to 2.33 points per player. I feel this is about right and no changes are needed.</FONT></SPAN></P>
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<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN lang=EN-AU><FONT face="Times New Roman" size=3>Aspects: Unchecked Aspect boxes begin at 5 per player. Over the first couple of sessions (to about ten hours of play) there was a slow but steady loss. Aspect starvation loomed. When Aspects reached an average of one box per player I implemented changes including the enforced use of cards and a refresh at the end of every Chapter. Aspects available rose steadily until about 13 hours of play. Over the last 5 hours of play Aspect have either stabilised at 3 or are still climbing slowly. If they have stabilised at an average of 3/player this is about right, it gives the players use of their character traits but keeps them a little hungry driving them to earn more. If the Aspect are still slowly rising then the problem is probably not with the rules, I just need to make the adventures a smidge more challenging.</FONT></SPAN></P>
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<P class=MsoNormal style="MARGIN: 0in 0in 0pt"><SPAN lang=EN-AU><FONT face="Times New Roman" size=3>The data for the ‘burn rate’ of Aspects has been important to tuning the game to the realities of play. Small but crucial changes to this portion of the rules have been made because of your support. Without these changes players would run out of Aspects to spend, play would become dissatisfying, and the game would have been a failure. I’d like to thankyou all for your important input.</FONT></SPAN></P></DIV>
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