From catodon at whale-mail.com Tue Mar 10 05:28:27 2009 From: catodon at whale-mail.com (Carl Brown) Date: Mon, 9 Mar 2009 22:28:27 -0700 Subject: [Gullivers] Scurvy, a fact of life Message-ID: Scurvy is a fact of life among sea-farers at the time of GTC. Want to do something about it? The rule would be an advanced aspect and look something like this: Treat Scurvy Historically no one person had this Aspect, it was achieved by numerous people over the coarse of over a hundred years. The character needs Great understanding of Physic to determine that the specific kind of acidic principle in citrus fruits and other foods prevents and cures scurvy. This is best done by formally proving the hypothesis on a long sea voyage and presenting your results as a book or at the Royal Academy. A Great breadth of Logistics knowledge is needed to find some method of storing the foods with the acidic principle intact. Finally, you need to spread the word of your discovery. A Great persuasion skill is needed to have a large maritime organisation, such as the Royal Navy, to adopt your proposals as standard procedure. Having met these three criteria you may take this aspect and raise Physic or Logistics to Extraordinary. Players can invoke this aspect to: treat scurvy aboard a ship, use logistics to prevent scurvy in a fleet of ships, present your findings to the Royal Academy, call in a favour from a maritime organisation. Referees can invoke this aspect to: have the player recognised by surgeons, naturalists or sailors when they would rather stay incognito, be heckled by hard-headed old mariners who refuse to believe in the new 'cure'. Earn the animosity of rival fleets or merchants or enemy navies.

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Tue Mar 10 08:05:57 2009 From: lev at rpgreview.net (Lev Lafayette) Date: Tue, 10 Mar 2009 19:05:57 +1100 Subject: [Gullivers] Scurvy, a fact of life In-Reply-To: References: Message-ID: <1236672357.5988.12.camel@squirrel> On Mon, 2009-03-09 at 22:28 -0700, Carl Brown wrote: > Scurvy is a fact of life among sea-farers at the time of GTC. Want to > do something about it? > The rule would be an advanced aspect and look something like this: > > Treat Scurvy > Historically no one person had this Aspect, it was achieved by > numerous people over the coarse of over a hundred years. The character > needs Great understanding of Physic to determine that the specific > kind of acidic principle in citrus fruits and other foods prevents and > cures scurvy. This is best done by formally proving the hypothesis on > a long sea voyage and presenting your results as a book or at the > Royal Academy. A Great breadth of Logistics knowledge is needed to > find some method of storing the foods with the acidic principle > intact. Finally, you need to spread the word of your discovery. A > Great persuasion skill is needed to have a large maritime > organisation, such as the Royal Navy, to adopt your proposals as > standard procedure. > >From Wikipedia article on 'Scurvy'. Herbal cures for scurvy have been known in many native cultures since prehistory. In 1536, the French explorer Jacques Cartier, exploring the St. Lawrence River, used the local natives' knowledge to save his men who were dying of scurvy. He boiled the needles of the arbor vitae tree (Eastern White Cedar) to make a tea that was later shown to contain 50 mg of vitamin C per 100 grams.[1][2] Such treatments were not available aboard ship, where the disease was most common. It was a Scottish surgeon in the British Royal Navy, James Lind who first proved it could be treated with citrus fruit in experiments he described in his 1753 book, A Treatise of the Scurvy Before it was written in a textbook, one can be certain that it would have been known at least among some sailor's folklore for at least a generation prior - especially considering that treatment had been known to at least some Europeans since the mid-sixteenth century. Rather than Physician I would suggest a skill or aspect in knowing "old native's tales" and the like is more appropriate at this stage. Perhaps in the mid-18th century a more systematic knowledge is developed; but prior to that it's simply a case of being fortunate enough to hear about people were cured... From catodon at whale-mail.com Wed Mar 11 01:15:57 2009 From: catodon at whale-mail.com (Carl Brown) Date: Tue, 10 Mar 2009 18:15:57 -0700 Subject: [Gullivers] Scurvy, a fact of life Message-ID: <21ba501c9a1e6$eee9cea0$086a010a@mail2world.com> Hi Lev is right. I actually used the Wiki as a starting point for the scurvy encounter. Perhaps i should have called the advanced aspect 'Practically erradicate scurvy'. A character can certainly use his knowledge to help his shipmates, but on a global scale of navies and merchant fleets scurvy remains a problem. There is no commonly agreed cure that actually works and can be stored for a long period in a ship's hold. Finding a practical ship-board treatment and having it commonly accepted in an achievement on par with other advanced aspects such as Solving Longtitude. My referee's notes for the ongoing scurvy encounter included this guidence should a PC draw on a medical skill: There is no widely accepted treatment for scurvy at this time. Any medical skill roll of Average will reveal scurvy has long been known, it was describes by Hippocrates Surgeon skill: A surgeon may make a Fair test to treats the wounds , bleeding etc of a Taken Out result reducing it to merely Injured and but can do little else. This does not allow further healing nor stop the need for further rolls. Physic skill: An Average roll brings to mind that it is an acidic principle in the diet that is missing in scurvy sufferers. Unfortunately, it is not known at this time that acids common aboard ship are of no use. This does not allow further healing nor stop the need for further rolls. Apothecary Skill: A Fair apothecary roll indicates that there are numerous proposed herbal cures from tribal cultures. For example tea of the arbour vitae tree's needles described by the explorer Jaques Cartier in 1536. None of these are available aboard ship nor do they store well. An apothecary cannot help. The real cure: the only real cure at this time is to find land and get fresh food. Once this is done healing resumes at the normal rate (the persistent wounds become regular ones). Once on land an Average Physic or roll can aid healing in the usual way. In wild areas survival rolls may be needed to find acidic foods. Similarly, a Good apothecary roll can find a useful and foul tasting local plant that is effective. <-----Original Message-----> From: Lev Lafayette [gullivers at rpgreview.net] Sent: 3/10/2009 7:08:17 PM To: Gullivers Trading Company Subject: Re: [Gullivers] Scurvy, a fact of life On Mon, 2009-03-09 at 22:28 -0700, Carl Brown wrote: > Scurvy is a fact of life among sea-farers at the time of GTC. Want to > do something about it? > The rule would be an advanced aspect and look something like this: > > Treat Scurvy > Historically no one person had this Aspect, it was achieved by > numerous people over the coarse of over a hundred years. The character > needs Great understanding of Physic to determine that the specific > kind of acidic principle in citrus fruits and other foods prevents and > cures scurvy. This is best done by formally proving the hypothesis on > a long sea voyage and presenting your results as a book or at the > Royal Academy. A Great breadth of Logistics knowledge is needed to > find some method of storing the foods with the acidic principle > intact. Finally, you need to spread the word of your discovery. A > Great persuasion skill is needed to have a large maritime > organisation, such as the Royal Navy, to adopt your proposals as > standard procedure. > >From Wikipedia article on 'Scurvy'. Herbal cures for scurvy have been known in many native cultures since prehistory. In 1536, the French explorer Jacques Cartier, exploring the St. Lawrence River, used the local natives' knowledge to save his men who were dying of scurvy. He boiled the needles of the arbor vitae tree (Eastern White Cedar) to make a tea that was later shown to contain 50 mg of vitamin C per 100 grams.[1][2] Such treatments were not available aboard ship, where the disease was most common. It was a Scottish surgeon in the British Royal Navy, James Lind who first proved it could be treated with citrus fruit in experiments he described in his 1753 book, A Treatise of the Scurvy Before it was written in a textbook, one can be certain that it would have been known at least among some sailor's folklore for at least a generation prior - especially considering that treatment had been known to at least some Europeans since the mid-sixteenth century. Rather than Physician I would suggest a skill or aspect in knowing "old native's tales" and the like is more appropriate at this stage. Perhaps in the mid-18th century a more systematic knowledge is developed; but prior to that it's simply a case of being fortunate enough to hear about people were cured... _______________________________________________ Gullivers mailing list Gullivers at rpgreview.net http://rpgreview.net/mailman/listinfo/gullivers_rpgreview.net .

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