[Gullivers] weapon skills

Carl Brown catodon at whale-mail.com
Fri Feb 6 01:36:36 UTC 2009


Hi all,

I have looked over the existing weapon skills and had a first pass at
grouping them.

 

Very long (V): pike.

Weapons longer than the character's height

 

Single Handed Melee (S): ankus, bludgeon, cutlass/infantry hanger, dirk,
hunting hanger, katanna, mace, rapier, Scottish broadsword, smallsword,
wakazashi, kard.

Weapons used one handed and under the character's height in length

 

Brawling (B): Katar

Unarmed attacks and weapons that enhance the damage of actions normally
performed unarmed. Other non-18th century examples would be steel capped
shoes or brass knuckles.

 

Bow (W): bow, composite bow.

Errr. you know, bows.

 

Crossbow (X): stonebow

Um, crossbows.

 

Longarms: carbine, musket, sporting gun

Firearms over 1/3 of the character's height in length, used two handed

 

Double handed melee (D): executioner's sword, greatsword

weapons used with both hands and under the characters hieght in length

 

Pistol (P): horse pistol, pocket pistol

 

Cannon (C): cannons, swivel guns

 

Thrown (T):

 

Grenade (G): grenade, hand mortar

 

Siege Engine (E): pre-gunpowder siege engines 

 

Anyway, should the single handed melee be spilt up? Consider ankus,
mace, dirk and hanger these do seem rather different. The category also
covers much more ground than the others.

 

Perhaps break up the melee groups into 1h swing, 1h thrust, 2h swing, 2h
thrust etc.



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