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<DIV><SPAN>Out of command range means they can do something like (feel free to check)</SPAN></DIV>
<DIV><SPAN>move 1</SPAN></DIV>
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<DIV>Fire (If fired upon)</DIV>
<DIV>unjam</DIV>
<DIV>cammoflage/hide </DIV>
<DIV> </DIV>
<DIV>that's it.</DIV>
<DIV>So you're unlikely to win if you lose your command unit (can't fire unless fired upon!)<VAR id=yiv882257889yui-ie-cursor></VAR>, but then command units are really powerful!</DIV>
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<DIV><SPAN style="FONT-WEIGHT: bold">Mark</SPAN><BR></DIV>
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<DIV style="BORDER-BOTTOM: #ccc 1px solid; BORDER-LEFT: #ccc 1px solid; PADDING-BOTTOM: 0px; LINE-HEIGHT: 0; MARGIN: 5px 0px; PADDING-LEFT: 0px; PADDING-RIGHT: 0px; HEIGHT: 0px; FONT-SIZE: 0px; BORDER-TOP: #ccc 1px solid; BORDER-RIGHT: #ccc 1px solid; PADDING-TOP: 0px" class=hr contentEditable=false readonly="true"></DIV><B><SPAN style="FONT-WEIGHT: bold">From:</SPAN></B> "karl@rpgreview.net" <karl@rpgreview.net><BR><B><SPAN style="FONT-WEIGHT: bold">To:</SPAN></B> churchofgaming@rpgreview.net <BR><B><SPAN style="FONT-WEIGHT: bold">Sent:</SPAN></B> Tuesday, 22 May 2012, 20:58<BR><B><SPAN style="FONT-WEIGHT: bold">Subject:</SPAN></B> Re: [Churchofgaming] Diaspora - updates on platoon combat<BR></FONT></DIV><BR>Hi all,<BR>First here is the Diaspora srd incase there is anyone left who needs it:<BR><A href="http://www.vsca.ca/Diaspora/diaspora-srd.html" target=_blank>http://www.vsca.ca/Diaspora/diaspora-srd.html</A><BR><BR>Too lazy to check the book
right now but I think you can wander off but it might put you out of command range which put the unit on automatic pilot and makes then rather crap. Not sure how this impacts on point 2 below but will do some reading when I'm less tired and drunk.<BR>Also for those interested in designing a few units check out the design rules in the platton combat section (not required I have designed a version of all the units needed next time but if you want to change something...). The 'plattons' are:<BR><BR>Faith Delegation*<BR>Reason Delegation*<BR>Foreign Delegation*<BR>Parlimentry Guard<BR>Reason Special Forces (Orbital drop)<BR>Faith Assault Crusaders (Orbital drop)<BR>Any foreign IVs from ships in orbit<BR>Any ships in orbit: treat these as Artillary<BR><BR>Each would have up to five units.*indicates non-military group.<BR><BR><BR><BR>Quoting Mark <<A href="mailto:egrek2000@yahoo.com"
ymailto="mailto:egrek2000@yahoo.com">egrek2000@yahoo.com</A>>:<BR><BR>> <BR>> <BR>> Hi all<BR>> <BR>> Just thought I'd share a few bits I've read:<BR>> 1. You have consequences - PER PLATOON (not unit) - we'd all have died quicker!<BR>> <BR>> 2. Leaders (from what I can tell) when dead, you basically lose. But they are very powerful.<BR>> 3. You can't go off on your own (Levs round the island jaunt! Though it may depend if they are part of the platoon then?)<BR>> <BR>> 4. Command works against the damage difficulty, not 0! (much harder to heal!)<BR>> <BR>> 5. Consequences are a free tag<BR>> <BR>> About it so far, but I reckon it would have gone a lot quicker with all that.<BR>> <BR>> <BR>> mark<BR>> <BR>> <BR>> <BR>>> ________________________________<BR>>> <BR>>> _______________________________________________<BR>>> Churchofgaming mailing list<BR>>> <A
href="mailto:Churchofgaming@rpgreview.net" ymailto="mailto:Churchofgaming@rpgreview.net">Churchofgaming@rpgreview.net</A><BR>>> <A href="http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net" target=_blank>http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net</A><BR>>> <BR>>> <BR>>> <BR><BR><BR><BR>_______________________________________________<BR>Churchofgaming mailing list<BR><A href="mailto:Churchofgaming@rpgreview.net" ymailto="mailto:Churchofgaming@rpgreview.net">Churchofgaming@rpgreview.net</A><BR><A href="http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net" target=_blank>http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net</A><BR><BR><BR></DIV></DIV></BLOCKQUOTE></div></div></body></html>