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Diaspora is FATE Hard SF. No artificial gravity, no psi, and no reactionless thrusters. We will use combined knowledge of our group to create worlds and situations as close to the plausible as we can. The idea is not to say ‘no’ but to create a plausible explanation as close to your idea as we can. For example, Bussard ramjets, were considered for interstellar slower than light travel in the 1960’s but since then we have discovered that interstellar gas is too thin. However if you really want to use them perhaps you are in an area of denser gas such as a nebula or near a galactic core. The only exception is the FTL ‘slipdrive’ that travels over defined routes.<br>
Humanity has been colonising the stars for tens of thousands of years, the people of our cluster may not even know about Earth. In our cluster civilisations and and interstellar trade has risen and fallen in great cycles over the millennia. The slipknots join 8 solar systems in our cluster. Often the system is named after the most populous world or the star but each solar system is a lot of territory and a lot of people. A system might contain, planets, moons, ‘bubble worlds’ made from inflated metal asteroids, multiple stars, asteroid belts, comets, space stations, O’Neill colonies etc. There are multiple languages, lower technology systems tend to have the most. Fortunately, high technology visitors generally have electronic translators. There is also a lot of cultural and technological diversity, C/T skill will limit familiarity for all kinds of equipment. <br>
We are alone. The biospheres of the cluster are predominantly genetically engineered Earth-life, terraforming wipes out alien life. There is no intelligent alien life in our cluster, but some non-terraformed worlds have alien animals. There is no good AI, robots with human levels of intelligence are only achieved at the highest level of technology, well beyond what and of our current systems is capable of.<br>
Spaceships are huge and require a lot of fuel, 70-90% of their volume. Ships don’t land. You get to the surface using interface vehicles like shuttles or landers. On some worlds you can ride a space elevator down. Starships are expensive to run but we are using the optional trade modifiers to help simulate this. There are no space fighters. Space battles are psychologically more like submarine battles that jet plane dog fights. Though ships and other vehicles have a beam weapons attribute beam weapons are actually difficult to make, ‘beams’ often represents unguided kinetic weapons like naval cannons or railguns.<br>
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Campaign aspect to be defined in session three.<br>
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