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Sean (and anyone else who's been away a while)<br>
As you probably know we are starting several new campaigns in the coming weeks. If you want to join us again (and can find the time) that'd be great.<br>
<br>
<-----Original Message-----> <br>
>From: Sean Doyle [Sean.Doyle@acmi.net.au]<br>
>Sent: 5/14/2011 9:56:33 AM<br>
>To: churchofgaming@rpgreview.net<br>
>Subject: Re: [Churchofgaming] THe terrible truth about so many PCs<br>
><br>
>Thanks Carl,<br>
>A compelling article and I couldn't agree more!<br>
><br>
><br>
>Sent from my iPhone<br>
><br>
>On 13/05/2011, at 6:07 PM, "Carl Brown" <catodon@whale-mail.com> wrote:<br>
><br>
><br>
>I just found this on the net. About time someone said this to rpg-ers<br>
><br>
>A Better Game<br>
>Header<br>
>We Can't All Be Wolverine<br>
><br>
>Pantheon PressRob Trimarco of Pantheon Press presents a short-but-very-sweet<br>
>treatise on the need for actual heroes in heroic stories, rather than a bunch of<br>
>hacked-off, cynical, anti-heroes.<br>
><br>
>I have a favorite quote from the movie, Reservoir Dogs:<br>
><br>
>MR. PINK: Why can't we pick out our own colors? <br>
><br>
>JOE: I tried that once, it don't work. You get four guys fighting over who's<br>
>gonna be Mr. Black. <br>
><br>
>From Heathcliff in Wuthering Heights, to Gotham City’s Batman, to almost every<br>
>character ever played by Clint Eastwood, the antihero is an attractive and<br>
>compelling icon. I mean, who doesn’t want to be this guy? Surly, lethal, and<br>
>(best of all), misunderstood?<br>
><br>
>The problem is, the antihero is only fun when he works alone or when he is<br>
>surrounded by people who care about his angst. He doesn’t work when he’s teamed<br>
>up with a bunch of other antiheroes! Can you imagine if the Justice League was<br>
>all Batmen? They’d sit around glowering at each other all day, trying to think<br>
>up terse exit lines!<br>
><br>
>As gamers we’ve all been in that party, right?<br>
><br>
>Jeff: I’m ‘Derth Darkblade’. I have no family, no love, just my sword. While<br>
>others take prisoners, I take lives.<br>
><br>
>Carl: Well, Derth, let me introduce ‘Gloomsmith Joybane.’ He had a family, but<br>
>they were killed before his eyes. Now he lives to seek vengeance against-<br>
><br>
>Steve: Not so fast there Gloomy. Allow me to introduce myself. I am Killer<br>
>McKillerkill. I can’t even SPELL the word ‘prisoner’. My life means nothing to<br>
>me, so why should anyone else’s?<br>
><br>
>GM: Ummm… Okay, well you guys meet in a bar and…<br>
><br>
>BORING!!!<br>
><br>
>For every Wolverine, you need at least one Cyclops. You need that personality<br>
>that represents the moral compass - someone who will say, “No! If we kill him,<br>
>then we’d be just as bad as him!”<br>
><br>
>Corny? Not if you go for it! A character that stands up for compassion?<br>
>optimism? love? It takes courage, but if you commit to it, it will NOT be corny.<br>
>And remember, ‘Good’ does not mean ‘Weak’. Your character will be even more<br>
>memorable if they back up their beliefs with decisiveness and action.<br>
><br>
>And here’s the fun fact. Because so many players are attracted to the antihero,<br>
>your legitimate hero will actually be the unique one.<br>
><br>
>Thank you, Rob! I've been practically screaming about this for years...<br>
><br>
>~ SPF (05-12-2011) <br>
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><br>
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