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Avoiding this kind of thing is the great strength of simulationist gaming it is a great pity this style of gaming seems to be loosing support currently. <br>
<-----Original Message-----> <br>
>From: Michael Cole [mcole222@yahoo.com.au]<br>
>Sent: 7/28/2011 11:03:02 AM<br>
>To: churchofgaming@rpgreview.net<br>
>Subject: Re: [Churchofgaming] This is why 4th Ed D&D is Warped...<br>
><br>
><br>
>From the rec.games.frp.dnd newsgroup.<br>
> <br>
>They were talking about ambushing a high level mage riding along the road...<br>
> <br>
>---<br>
> <br>
>> Or very clever, organized, and trained. Strand of wire right at neck<br>
>> height...<br>
><br>
>How much damage does running into a wire do?<br>
><br>
>But consider, it's a mundane trap aimed at a level 12+ opponent. Let's<br>
>say it's a CR 10 trap. Then the MINIMUM COST is 1,000 GP. So the wire<br>
>costs 333 GP, it is DC 30 to rig the wire between two trees at the<br>
>right height, and a master trap-smith with a team of five skilled<br>
>assistants can tie the wire off in ONLY 11 and a fraction weeks of<br>
>full time work (in the middle of the road). Of course to get the cost<br>
>that low I had to give it EVERY possible disadvantage, one use no<br>
>reseting, reflex save DC to avoid of 19 or less, AND an attack bonus<br>
>of +9 or less.<br>
><br>
>A more "reasonable" CR 10 wire trap is 10,000 GP and the wire costs<br>
>3,333 GP and takes noticably more than two years to rig. So I don't<br>
>think this is a real threat!<br>
><br>
>--<br>
> <br>
>I don't think I need to add any more...
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