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Lev, the poor over-worked referee of both our current games is away on Sunday the 3rd. We need to figure out what we are playing that weekend. I had considered beginning the next Krononauts adventure, but even if we finish the current one the opening scenes rely on Lev’s characters skill set. This adventure is best postponed until Lev is about.<br>
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Would people be open to playing a short fantasy game? The basic idea would to use pre-generated characters to complete an entire short adventure, short enough for use to play though despite talking cod-shite and having smoke breaks. This will be the first time I have refereed this system.<br>
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What do you all think? <br>
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Here are a few ‘dot points’ I prepared earlier:<br>
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*The world in ten dot points*<br>
Being a keen recycler I use a world I prepared earlier (that way I can use the adventure in that world another time)<br>
1. Think big! This is the Mythic Age.<br>
2. The influence of the gods is palpable.<br>
3. Humans are rare<br>
4. Stone Age to early Bronze Age technology<br>
5. 12 intelligent species with hundreds of subspecies share the world<br>
6. Religion is everywhere and is thoroughly pre-modern.<br>
7. Most of the world is ocean or wild forest<br>
8. Cultures have no direct real world equivalents<br>
9. Magic items are rare<br>
10. Magic has many origins, wizards are respected and held in awe<br>
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*Why Fantasy Craft?*<br>
Fantasy craft can allow for more detailed tactics and dramatic fight scenes while providing the good ‘game physics’ missing from pure narrative games like FATE. The ‘game physics’ delineate the difference between what is incredible and what is impossible in the world preventing disagreement between players. Fantasy Craft also has some narrative properties that allow epic stories to be told, such as the way the relationship between strength and size is handled. This unique combination of detailed and flexible ‘game physics’ and narrative options allows the mythic age to be portrayed in all its glory and horror.<br>
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*Forget what you know about d20*<br>
Fantasy Craft is a D20 game with changes. Do not assume rules from other D20 games apply. The following differ from the D20 standard: lifestyle, reputation, size and strength, scaled weapons, non-magical healing, gear bonuses, class abilities and roles, magic, narrative control, and combat. These changes streamline play and increase flexibility. Also no need for a grid for combat.<br>
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