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nup still out of whack<br>
what is on this sunday?<br>
<-----Original Message-----> <br>
>From: Lev Lafayette [lev@rpgreview.net]<br>
>Sent: 10/31/2010 9:50:37 PM<br>
>To: news@apolitical.info;churchofgaming@rpgreview.net<br>
>Subject: Re: [Churchofgaming] "The CoG", Church of Gaming Newsletter,<br>
>November 2009, Issue 16<br>
><br>
>On Sun, 2010-10-31 at 10:43 +0000, james wrote:<br>
>> The dates mentioned in this newsletter are all Saturdays. Is this a mistake?<br>
>> <br>
><br>
>They are too! You're quite correct..<br>
><br>
>Let's try that again..<br>
><br>
>> > D&D Original<br>
>> > ------------<br>
>> > <br>
>> > Thanks to James we now have had a session of original, 1974 edition, of<br>
>> > Dungeons & Dragons. Roll 3d6 in order to determine characteristics, pick<br>
>> > on of three classes & etc. Our journey through a forest, past a witch,<br>
>> > into a dungeon with exploding cultists and a giant (disembodied?) hand<br>
>> > have all been great features. True to early D&D style we've also managed<br>
>> > to go through quite a few characters already!<br>
>> > <br>
>> > The next sessions of this fine classic is on November 27th<br>
><br>
>Read: November 28<br>
><br>
>> > <br>
>> > RuneQuest Rhythm of the Heat<br>
>> > ----------------------------<br>
>> > <br>
>> > Penultimate success has been achieved! With the capture of Queen<br>
>> > Martoraz of the Sazdorf Clan and subsequent ransom for the final torch<br>
>> > of Yelmalio's Blood and the release of Trollkin (of which only some<br>
>> > wished to join their comrades at Rabbit Hat Farm), all that is required<br>
>> > is the transportation of half a dozen ever-burning torches across<br>
>> > troll-infested hinterlands into the middle of a troll complex housing<br>
>> > some four thousand such individuals, and the conducting of a HeroQuest<br>
>> > ritual. Easy!<br>
>> > <br>
>> > http://mimesisrpg.com/mailman/listinfo/runequestprax_mimesisrpg.com<br>
>> > <br>
>> > Next sessions are on November 6th and 20th<br>
>> > <br>
><br>
>Read: November 7 and 21<br>
><br>
><br>
>> <br>
>> > <br>
>> > GURPS Krononauts<br>
>> > ----------------<br>
>> > <br>
>> > The computer, once again, seems to be going crazy going on about zombies<br>
>> > again. Again, a most peculiar link has been drawn. The lost company<br>
>> > time-traveller, Ingrid Berkwight, disappears as "Ombre La Belle<br>
>> > d'Bearroc" into the United States and befriends authors Washington<br>
>> > Irving and Edgar Allan Poe in a town once known as Sleepy Hollow, where<br>
>> > the van Meyer family have established themselves. Why is it, suggests<br>
>> > Connor, that they seem to be so up-to-date with discoveries in dynamo<br>
>> > technology?<br>
>> > <br>
>> > <br>
>> > http://mimesisrpg.com/mailman/listinfo/krononauts_mimesisrpg.com<br>
>> > <br>
>> > Session on November 13th<br>
>> > <br>
><br>
>Read November 14<br>
><br>
><br>
>Thanks James!<br>
><br>
><br>
>Lev<br>
><br>
><br>
>_______________________________________________<br>
>Churchofgaming mailing list<br>
>Churchofgaming@rpgreview.net<br>
>http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net<br>
>.<br>
>
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