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<DIV>Firstly, once the last bit of Gulliver's is done, does everyone want a time travel campaign? </DIV>
<DIV>if so</DIV>
<DIV>I have a good supply of GURPS stuff good this this kind of campaign.</DIV>
<DIV>However if we are going down this route are we going to have noe main ref (with occasional guest refs) )or share the load a lot?</DIV>
<DIV>If we are going to share the load then we need to work out what's in and what's out? Some of the items on the following list I'd want others I wouldn't but either one core ref decides or we all talk to get a clear consistent 'vision'.</DIV>
<DIV>What is home's TL</DIV>
<DIV>how is time travel achieved?</DIV>
<DIV>do we include the future?</DIV>
<DIV>Prehistory</DIV>
<DIV>Deep prehistory</DIV>
<DIV>Alternate histories</DIV>
<DIV>Non-humans</DIV>
<DIV>Worlds beyond earth</DIV>
<DIV>AI</DIV>
<DIV>Psionics</DIV>
<DIV>Magic</DIV>
<DIV>Elder gods</DIV>
<DIV>You get the idea</DIV>
<DIV><br>
<br>
<-----Original Message-----><br>
From: lev@rpgreview.net [churchofgaming@rpgreview.net]</DIV>
<DIV></DIV>
<DIV>Sent: 4/28/2009 6:43:36 PM</DIV>
<DIV></DIV>
<DIV>To: Church of Gaming</DIV>
<DIV></DIV>
<DIV>Subject: Re: [Churchofgaming] Next campaign, next Sunday...</DIV>
<DIV></DIV>
<DIV></DIV>
<DIV><br>
> I personally can't get enough of GURPS vehicle design. I got lots of<br>
> spreadsheets and everything. there are few better ways to while away the<br>
> dark hours of winter.<br>
> Seriously, I do enjoy it and if there is a little bit to be done I'll<br>
> put my hand up, (ditto for robots)<br>
<br>
You're a sick man, but we all have our perversions ;)<br>
<br>
Actually another good thing about a time traveller's game episodic is that<br>
we can quickly swap GMs as required as well... So everyone can get to do<br>
their favourite nasty episode from history..<br>
<br>
I have a couple of other good sourcebooks for this sort of thing;<br>
<br>
a) TimeMasters for Rolemaster/Spacemaster - which had had a 'one true<br>
timeline' organisation that refused to change the past and had to stop a<br>
wicked group of people called "The Revisionists" and<br>
<br>
and...<br>
<br>
b) TimeMaster, a RPG by Pacesetter. Not a great game itself, but some<br>
awesome scenarios. Also had this *great* system where the character's<br>
actions change history based on deviation from the historical norm. e.g.,<br>
when travelling with Ulysses, if you fail to get him home properly all of<br>
Greek civilisation is lost because this is the founding myth of the Greeks<br>
as a settled people who employ reason to solve problems.<br>
<br>
<br>
<br>
<br>
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