[Churchofgaming] Possible Game: Mars!
karl at rpgreview.net
karl at rpgreview.net
Tue Jan 1 06:01:21 UTC 2013
Mars: Savage Worlds
Mars as it should be ? ancient, dying, but not yet dead. A vast canal
network brings water and life to spired cities. As a dashing native of
Mars, take up your sabre and blaster and race out for swashbuckling
adventure! Sail sky ships to dead cities. Fight the legions of the Ape
Empire! Battle green brute warriors! (Or be one) Uncover lost
technology from ancient polar stations. All the while deep below the
surface ancient and terrible intellects slowly and surely draw their
plans. I have never run the Savage Worlds rules but this award winning
system is rules light and designed to be fast playing heroics. Uses
miniatures/counters.
This is a setting I?m very excited about and I have a lot of published
adventures. This is within a genre that in the 1960?s was called
?Sword and Planet? but at the turn of the century was known as
?Planetary Romance?. Its about swashbuckling swordsmen (and women) on
exotic alien worlds, and the ?romance? refers to its old usage as
?fantasy? though there is often romance as we use the term too.
Some examples of the genre:
John Carter (film 2012)
The worlds of Space 1889 before humans discovered space flight
GURPS Mars ?Dying Mars? setting
Gulliver of Mars novel 1905
A Princess of Mars novel (1911) and Burroughs? 10 sequels (to 1943))
Planet of Peril novel (1929)
Almuric (Robert E. Howard)
Warrior of Mars (& 2 sequels by Moorcock 1965)
Jandar of Callisto Lin Carter (1972)
In addition this games version of Mars also takes some inspiration
from Planet of the Apes and War of the Worlds.
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