[Churchofgaming] Churchofgaming Digest, Vol 46, Issue 13 Dark Heresy 27th May 2012
Redmond Hamlett
redmond.hamlett at gmail.com
Fri May 25 01:49:06 UTC 2012
Ladies & Gents,
Dark Heresy is still on this Sunday, but start a little later. I have been
asked to fill in as a linesman at an amateur soccer game, so I aim to start
the session at *3pm*. I hope this isn't problematic for any of the
players...?
Cheers
Redmond
On Thu, May 24, 2012 at 9:02 PM, <churchofgaming-request at rpgreview.net>wrote:
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> Today's Topics:
>
> 1. Diaspora - platoons (Mark)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 24 May 2012 04:01:37 -0700 (PDT)
> From: Mark <egrek2000 at yahoo.com>
> To: Church of Gaming <churchofgaming at rpgreview.net>
> Subject: [Churchofgaming] Diaspora - platoons
> Message-ID:
> <1337857297.12619.YahooMailNeo at web160706.mail.bf1.yahoo.com>
> Content-Type: text/plain; charset="iso-8859-1"
>
> how's this?
>
> I've grouped them to be VIP command.
> Standard command
> 4 standard (but slightly different) troops
>
>
> Parliamentary guards are trained to not be noticed :)
> And have a jeep!
> But not veterans.
>
>
>
> Name Description Tech Morale Max move ? Speciality Armour Direct fire
> Indirect fire Hand2hand Command Camoflage Observe Signal Veteran Movement ?
> Stunts Command feat ? ?
> ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
> Faith 1 Command Armed faithful command 0 5 2 ? 0 2 1 0 1 3 0 2 0 1 0 ?
> Halo drop (positioning) Tactical genius (ignore 1 range category) ? ?
> Faith 2 Armed spotters 0 3 2 ? 0 2 3 0 1 1 0 2 0 1 0 ? Halo drop
> (positioning) ? ? ?
> Faith 3 Armed spotters 0 3 2 ? 0 2 3 0 1 1 0 2 0 1 0 ? Halo drop
> (positioning) ? ? ?
> Faith 4 Close signallers 0 3 2 ? 0 2 3 0 2 1 0 0 1 1 0 ? Halo drop
> (positioning) ? ? ?
> Faith 5 Close signallers 0 3 2 ? 0 2 3 0 2 1 0 0 1 1 0 ? Halo drop
> (positioning) ? ? ?
> Faith Delegation Command Unarmed VIP command 0 4 2 ? 3 1 0 0 1 2 0 2 1 0 0
> ? ? Not a genius, a VIP ? ?
> ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
> Reason 1 Command Reasonable command 0 5 2 ? 0 1 2 0 0 3 2 1 0 1 0 ? Halo
> drop (positioning) Battlefield Genius (+1 command range) ? ?
> Reason 2 Armed troopers 0 3 2 ? 0 1 3 0 2 0 2 0 0 1 1 ? Halo drop
> (positioning) ? ? ?
> Reason 3 Armed troopers 0 3 2 ? 0 1 3 0 2 0 2 0 0 1 1 ? Halo drop
> (positioning) ? ? ?
> Reason 4 Armoured signallers 0 3 2 ? 0 2 3 0 1 0 2 0 1 1 0 ? Halo drop
> (positioning) ? ? ?
> Reason 5 Armoured signallers 0 3 2 ? 0 2 3 0 1 0 2 0 1 1 0 ? Halo drop
> (positioning) ? ? ?
> Reason Delegation Command Unarmed VIP command 0 4 2 ? 3 0 0 0 1 2 1 2 1 0
> 0 ? ? Not a genius, a VIP ? ?
> ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?
> Parlimentary guard 1 Command Trained background command -1 4 2 ? 0 1 2 0 2
> 3 0 0 1 0 1 ? Special forces (not auto seen) Logistical genius (no out of
> ammo) ? ?
> Parlimentary guard 2 Trained background guards -1 2 2 ? 0 1 2 0 3 0 0 1 1
> 0 2 ? Special forces (not auto seen) ? ? ?
> Parlimentary guard 3 Trained background HR -1 2 2 ? 0 1 2 0 3 2 0 1 1 0 0
> ? Special forces (not auto seen) ? ? ?
> Parlimentary guard 4 Trained background comms -1 2 2 ? 0 1 1 0 3 0 0 1 2 0
> 2 ? Special forces (not auto seen) ? ? ?
> Parlimentary vehicle Riot van - specialised unit -1 3 4 ? 0 4 3 0 0 0 0 0
> 0 1 2 ? Scout (can keep moving) ? Highly trained (+1 morale) ?
> Foreign Delegation Command Unarmed VIPs 2 5 2 ? 3 3 0 1 1 2 0 2 1 1 0 ?
> Robot took the bullet (+1 Armour) Not a genius, a VIP Do you know who I am
> (Command for Armour) Remote controled drones (+1 indirect fire)
> ?
>
> Mark Llewellyn ACCA BSc BA
> Email: markllewellyn.acca at yahoo.com
> Mobile: 0468 363 677
> Address: Downie St, Melbourne CBD, VIC, 3000
>
>
>
>
> >________________________________
> > From: "karl at rpgreview.net" <karl at rpgreview.net>
> >To: churchofgaming at rpgreview.net
> >Sent: Thursday, 24 May 2012, 6:54
> >Subject: Re: [Churchofgaming] Diaspora - updates on platoon combat
> >
> >Faith and Reason are T0, Note though only Faith has ships nearby ATM
> unless...
> >Parlimentry guard are T-1
> >Foriegn Delegation are T2 and are NOT soldiers.
> >All units have one more stunt than in the rules (min 1). Units to be
> dropped from orbit need HALO stunt (house rule).
> >I gave foriegn units the Aspect "Robot took the bullet" to represent
> those pesky SYS robots.
> >
> >Ships. Will we use? That depends on how the story plays out.
> >
> >
> >
> >Quoting Mark <egrek2000 at yahoo.com>:
> >
> >> Faith Delegation*
> >> Reason Delegation*
> >> Foreign Delegation*
> >> ?
> >> - So according to the rules (from memory) these are infantry with 3 in
> "specialist delegation" (ie non combat special troops!)
> >> - Is there one of each of these units? But they are fighting?
> >> - If these are all command units - they could be very powerful, even
> though they're weakly trained for combat.
> >>
> >> Parlimentry Guard
> >> Reason Special Forces (Orbital drop)
> >> Faith Assault Crusaders (Orbital drop)
> >> - five units each. All Infantry? Or can use some vechicles?
> >> ?
> >> Any foreign IVs from ships in orbit
> >> Any ships in orbit: treat these as Artillary
> >> - Are we going to use these? May be more complicated then we need?
> (we're struggling with infantry)
> >> ?
> >> - What tech are each?
> >> - (reason and faith are 1 =?2 stunt each)
> >> -?(parlimentary guard tech -1? = 1 stunt each?)
> >>
> >> - Any idea on how people are going to split them?
> >> - I'm happy to be whatever people don't want! :)
> >>
> >>
> >>
> >>> ________________________________
> >>> From: "karl at rpgreview.net" <karl at rpgreview.net>
> >>> To: churchofgaming at rpgreview.net
> >>> Sent: Tuesday, 22 May 2012, 20:58
> >>> Subject: Re: [Churchofgaming] Diaspora - updates on platoon combat
> >>>
> >>> Hi all,
> >>> First here is the Diaspora srd incase there is anyone left who needs
> it:
> >>> http://www.vsca.ca/Diaspora/diaspora-srd.html
> >>>
> >>> Too lazy to check the book right now but I think you can wander off
> but it might put you out of command range which put the unit on automatic
> pilot and makes then rather crap. Not sure how this impacts on point 2
> below but will do some reading when I'm less tired and drunk.
> >>> Also for those interested in designing a few units check out the
> design rules in the platton combat section (not required I have designed a
> version of all the units needed next time but if you want to change
> something...). The 'plattons' are:
> >>>
> >>> Faith Delegation*
> >>> Reason Delegation*
> >>> Foreign Delegation*
> >>> Parlimentry Guard
> >>> Reason Special Forces (Orbital drop)
> >>> Faith Assault Crusaders (Orbital drop)
> >>> Any foreign IVs from ships in orbit
> >>> Any ships in orbit: treat these as Artillary
> >>>
> >>> Each would have up to five units.*indicates non-military group.
> >>>
> >>>
> >>>
> >>> Quoting Mark <egrek2000 at yahoo.com>:
> >>>
> >>>>
> >>>>
> >>>> Hi all
> >>>>
> >>>> Just thought I'd share a few bits I've read:
> >>>> 1. You have consequences - PER PLATOON (not unit) - we'd all have
> died quicker!
> >>>>
> >>>> 2. Leaders (from what I can tell) when dead, you basically lose. But
> they are very powerful.
> >>>> 3. You can't go off on your own (Levs round the island jaunt! Though
> it may depend if they are part of the platoon then?)
> >>>>
> >>>> 4. Command works against the damage difficulty, not 0! (much harder
> to heal!)
> >>>>
> >>>> 5. Consequences are a free tag
> >>>> ?
> >>>> About it so far, but I reckon it would have gone a lot quicker with
> all that.
> >>>>
> >>>>
> >>>> mark
> >>>>
> >>>>
> >>>>
> >>>>> ________________________________
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> >>>>>
> >>>
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> >
> >
> >
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