[Churchofgaming] Diaspora - updates on platoon combat

Jay Superfluous superfluos at gmail.com
Wed May 23 05:13:33 UTC 2012


I seem to recall that there aren't any Reason special forces, as they
lost in the space battle, just the delegation security.

           Jay

On Wed, May 23, 2012 at 9:43 AM, Mark <egrek2000 at yahoo.com> wrote:
> Out of command range means they can do something like (feel free to check)
> move 1
> Fire (If fired upon)
> unjam
> cammoflage/hide
>
> that's it.
> So you're unlikely to win if you lose your command unit (can't fire unless
> fired upon!), but then command units are really powerful!
>
> Mark
>
>
>
> From: "karl at rpgreview.net" <karl at rpgreview.net>
> To: churchofgaming at rpgreview.net
> Sent: Tuesday, 22 May 2012, 20:58
> Subject: Re: [Churchofgaming] Diaspora - updates on platoon combat
>
> Hi all,
> First here is the Diaspora srd incase there is anyone left who needs it:
> http://www.vsca.ca/Diaspora/diaspora-srd.html
>
> Too lazy to check the book right now but I think you can wander off but it
> might put you out of command range which put the unit on automatic pilot and
> makes then rather crap. Not sure how this impacts on point 2 below but will
> do some reading when I'm less tired and drunk.
> Also for those interested in designing a few units check out the design
> rules in the platton combat section (not required I have designed a version
> of all the units needed next time but if you want to change something...).
> The 'plattons' are:
>
> Faith Delegation*
> Reason Delegation*
> Foreign Delegation*
> Parlimentry Guard
> Reason Special Forces (Orbital drop)
> Faith Assault Crusaders (Orbital drop)
> Any foreign IVs from ships in orbit
> Any ships in orbit: treat these as Artillary
>
> Each would have up to five units.*indicates non-military group.
>
>
>
> Quoting Mark <egrek2000 at yahoo.com>:
>
>>
>>
>> Hi all
>>
>> Just thought I'd share a few bits I've read:
>> 1. You have consequences - PER PLATOON (not unit) - we'd all have died
>> quicker!
>>
>> 2. Leaders (from what I can tell) when dead, you basically lose. But they
>> are very powerful.
>> 3. You can't go off on your own (Levs round the island jaunt! Though it
>> may depend if they are part of the platoon then?)
>>
>> 4. Command works against the damage difficulty, not 0! (much harder to
>> heal!)
>>
>> 5. Consequences are a free tag
>>
>> About it so far, but I reckon it would have gone a lot quicker with all
>> that.
>>
>>
>> mark
>>
>>
>>
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