[Churchofgaming] [Fwd: MAR Barker]
karl at rpgreview.net
karl at rpgreview.net
Sat Mar 31 22:19:11 UTC 2012
For those who don't know about MAR Barker I found this on the net:
A Better Game
Fond Rememberance for the Professor
One thing that I was glad got some attention amidst last week's
kerfuffle is the respectful acknowledgment of Professor Barker's
passing. I received this exceptional letter that I just had to share -
It is a sad day indeed. Most people know of the contributions of Dave
and Gary, but few know about Barker.
When D&D first emerged, there was virtually no plot and no need
for complex roleplay. Morality was rigidly defined in terms of good
and evil, and the group of adventurers were always on the side of
righteousness. On the rare occasions when players interacted with
non-player characters, their nature could be quickly determined by
names such as "King Trueheart, the Wise" and "Scytharax, the
Bloodthirsty". These campaigns followed what is now called the "hack
'n slash" method because the characters relied almost exclusively on
that tactic to resolve negotiate their environment. The characters had
purely adversarial relationships with almost every being they
encountered, and the only strategies required were how to avoid the
traps and slay anything in their path. The shift away from this old
format and into the modern methods of play is one of the most vital
changes to increasing both enjoyment and engrossment for players, and
it originated with M.A. Barker's Empire of the Petal
Throne. His was the first system to treat the world as a navigable,
interactive space that was as important to the characters as the
dungeons. This concept became so popular that games no longer revolve
around linear plots and menacing dungeons. Now, each world is truly a
rich creation that incorporates as many types of reality as the
narrator and players can imagine. It is now common, for example, for
players to invent entire histories of the lives of their characters,
chronicling their childhoods, their relationships with their parents
or other key figures, and important events that shaped them into the
"person" they are now. Many narrators will incorporate difficult moral
choices into their campaigns that are intended to test the characters,
and the players themselves have infinite freedom to respond to these
situations by choosing to be good or evil, chaotic or lawful, or any
shade in between.
Before Barker gaming was just gaming, Barker brought the roleplaying
into Fantasy Roleplaying. His ideas were the greatest contribution to
modern roleplaying as we know it.
I agree with you. We have truly lost a giant, and most gamers today
don't even know his name or what he did for us.
So... M.A. Barker....We salute you.
V/r
Christopher
-
Christopher S. Brace
Social Scientist
Human Terrain System
Department of the Army
Thank you, Christopher, and thank you Professor for your wonderful
contributions.
~ SPF (03-29-2012)
go to top
Quoting karl at rpgreview.net:
> Wow and mine is practically new except the box.
>
> Quoting lev at rpgreview.net:
>
>>> Yes I have the original and someone gave it to me (they got it for
>>> 20cents at a garage sale!). Lets see what I can do in the next couple
>>> of months. Likely to be a five encounter one session game with pregen
>>> characters like I did for FC a while back.
>>
>> Well this is considered to be fair market value these days.
>>
>> http://www.ebay.com.au/itm/TSR-Empire-Petal-Throne-Empire-Petal-Throne-Fair-/140715762481
>>
>> Looking forward to this as a game - say late April instead of the regular
>> Diaspora?
>>
>> All the best, Lev
>>
>>
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