[Churchofgaming] Conan

karl at rpgreview.net karl at rpgreview.net
Mon Dec 31 12:11:57 UTC 2012


Having read the novels is execellent training, You'll know the setting  
and the tone. The game is a smidge less complicated than D&D 3.5 and  
the d20+mods base would be familiar to most of us so even if you don't  
know the game no sweat we can guide you until pick it up. Playing the  
role is more important.

Anyway, Conan is one several options I'm considering running (though  
at the moment it is the one with the most interest).

Quoting Glenn Mikoska <glenn.mikoska at gmail.com>:

> Hi Karl,
>
> Got to admit that the run down you sent sounds impressive.
> I wouldnt mind trying my hand at this either. Other than reading the novels
> was there anything else/levle of experience required to join in for this?
>
> Cheers,
> Glenn
>
>
> On Fri, Dec 28, 2012 at 3:03 PM, <karl at rpgreview.net> wrote:
>
>> Conan
>> One of the games I might run is Conan. See if this sounds interesting:
>>
>> Forget what you think you know. In Howard?s tales Conan rarely wears a
>> loin-cloth and prefers swordswomen at his side to dancing girls at his
>> feet. A detailed fantasy world created decades before Tolkien. A d20 game
>> heavily modified to emulate the bloodthirsty swordplay, corrupting sorcery,
>> and varied cultures of the Hyborian Age. Creatures of human or near-human
>> intelligence are feared man-apes or supernatural monsters. Parties do not
>> have to fill all the traditional roles; a party can be made up of
>> characters of one class or have a mix of classes including barbarians,
>> nobles, soldiers, scholars, and pirates.
>>
>>
>> Differences from D&D: Enabling heroic deeds in a bloody world of grim
>> sorcery
>> Conan is sword and sorcery rather than the heroic fantasy of D&D. In Conan
>> bloodshed is common, monsters truly terrifying and magic provides curses
>> rather than healing. Conan RPG changes several rules to emulate the genre
>> and promote PC survival in a dangerous world.
>>
>> Combat need not be on a grid
>>
>> Party Composition: Conan The RPG classes are tougher and more
>> self-sufficient than D&D characters. The CR system with its formulae has
>> also been scrapped. Therefore in this game a good mix of classes is not
>> necessary.
>>
>> Cross-Class Skills: extra ranks from intelligence can be spent on cross
>> class skills without penalty.
>>
>> Barbarian: same only in name to the D&D class. Built around a fast mobile
>> combat style.
>>
>> Multi-classing: can be done without penalty as long as class choices are
>> supported by previously role-played events. Favored Classes provide bonus
>> feats rather than the usual benefits
>>
>> Trained only skills: these can actually be used by unskilled characters
>> but any roll over 10 is treated as 10
>>
>> Armor does not add to Defense, but provides damage resistance instead.
>> This allows heroes and villains to wade through battles to face off and
>> forces players to think tactically.
>>
>> Finesse: there is no finesse feat, you don?t need a feat to use finesse
>> fighting, just a finesse weapon. Finesse fighting deals with armor
>> differently
>>
>> Left for dead: an important last resort in a world without magical healing
>> or resurrection.
>>
>> Fate points: used for ?left for dead? but has other uses too.
>>
>> Combat Maneuvers: these are much like Special Attacks in the D&D PHB but
>> much cooler. They do not directly cost feats but do have prerequisites.
>> Examples include ?to the hilt?, ?decapitating slash? and ?pantherish
>> twist?, very Conan.
>>
>>
>>
>>
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