[Churchofgaming] Conan

karl at rpgreview.net karl at rpgreview.net
Fri Dec 28 04:24:43 UTC 2012


Yep, instead of elves dwarves and other non-humans the game backs the  
cultures of Howard's world with mechanics.
Scott, would you be interested in coming to our Sunday session if this  
game is run?

Quoting Scott Voltan <svoltan at hotmail.com>:

>
> That sounds really amazing Karl.
> You could have Hyrkanian Horse Archers and all the other good stuff  
> - Aquilonian foot soldiers, the list goes on.
> It's great when the world you play in has so much depth to it -  
> really adds to the game.
> Regards,
> Scott
>> Date: Fri, 28 Dec 2012 15:03:53 +1100
>> From: karl at rpgreview.net
>> To: churchofgaming at rpgreview.net
>> Subject: [Churchofgaming] Conan
>>
>> Conan
>> One of the games I might run is Conan. See if this sounds interesting:
>>
>> Forget what you think you know. In Howard?s tales Conan rarely wears a
>> loin-cloth and prefers swordswomen at his side to dancing girls at his
>> feet. A detailed fantasy world created decades before Tolkien. A d20
>> game heavily modified to emulate the bloodthirsty swordplay,
>> corrupting sorcery, and varied cultures of the Hyborian Age. Creatures
>> of human or near-human intelligence are feared man-apes or
>> supernatural monsters. Parties do not have to fill all the traditional
>> roles; a party can be made up of characters of one class or have a mix
>> of classes including barbarians, nobles, soldiers, scholars, and
>> pirates.
>>
>>
>> Differences from D&D: Enabling heroic deeds in a bloody world of  
>> grim sorcery
>> Conan is sword and sorcery rather than the heroic fantasy of D&D. In
>> Conan bloodshed is common, monsters truly terrifying and magic
>> provides curses rather than healing. Conan RPG changes several rules
>> to emulate the genre and promote PC survival in a dangerous world.
>>
>> Combat need not be on a grid
>>
>> Party Composition: Conan The RPG classes are tougher and more
>> self-sufficient than D&D characters. The CR system with its formulae
>> has also been scrapped. Therefore in this game a good mix of classes
>> is not necessary.
>>
>> Cross-Class Skills: extra ranks from intelligence can be spent on
>> cross class skills without penalty.
>>
>> Barbarian: same only in name to the D&D class. Built around a fast
>> mobile combat style.
>>
>> Multi-classing: can be done without penalty as long as class choices
>> are supported by previously role-played events. Favored Classes
>> provide bonus feats rather than the usual benefits
>>
>> Trained only skills: these can actually be used by unskilled
>> characters but any roll over 10 is treated as 10
>>
>> Armor does not add to Defense, but provides damage resistance instead.
>> This allows heroes and villains to wade through battles to face off
>> and forces players to think tactically.
>>
>> Finesse: there is no finesse feat, you don?t need a feat to use
>> finesse fighting, just a finesse weapon. Finesse fighting deals with
>> armor differently
>>
>> Left for dead: an important last resort in a world without magical
>> healing or resurrection.
>>
>> Fate points: used for ?left for dead? but has other uses too.
>>
>> Combat Maneuvers: these are much like Special Attacks in the D&D PHB
>> but much cooler. They do not directly cost feats but do have
>> prerequisites. Examples include ?to the hilt?, ?decapitating slash?
>> and ?pantherish twist?, very Conan.
>>
>>
>>
>>
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