[Churchofgaming] one off game at COG place your votes.

Felix Aplin f.aplin at pgrad.unimelb.edu.au
Tue Aug 23 02:00:41 UTC 2011


In a similar position to Liz, but as I am a much more selfish person I'll
cast my votes anyway ;-)

1: Battletech

2: Classic Traveler

3: Temple of the Beastmen

On 23 August 2011 10:37, Liz Bowman <eyebowman at hotmail.com> wrote:

>  I abstain from voting, as I can't guarantee that I'll be able to make it
> that Sunday. I'm due to submit my PhD thesis the following week.
> Then again, I may need the social interactions for sanity-maintenance
> reasons.
>
> Liz
>
> ------------------------------
> From: catodon at whale-mail.com
> To: churchofgaming at rpgreview.net
> Date: Sun, 21 Aug 2011 16:19:06 -0700
> CC: e.bowman at pgrad.unimelb.edu.au
> Subject: [Churchofgaming] one off game at COG place your votes.
>
>
> One off game next week.
> So what can I run with less than a weeks notice?
> The games are presented in alphabetical order. Votes due in by Tuesday 7pm.
> Vote on your top three choices ONLY.
> 1=most wanted (3pt)
> 2=next most desirable (2pt)
> 3= Its ok. (1pt)
> Game with the most votes wins. I’m not having a vote.
>
>
> 1889: Luna
> Science fiction adventure in a more civilised time. Generate your Victorian
> Science Fiction character and set off on a mission of rescue and exploration
> on the far side of the moon. I have run this a few times A nice setting but
> the combat system is a but clunky.
>
> 1889: Temple of the Beastmen!
> In this board game select one of ten Victorian science fiction characters
> and rescue hostages from the clutches of the bestial Martian king. Never
> played this but would like to give it a spin.
>
> A Time of War: The Battletech RPG Quick Start Rules
> The Battlemech is the king of the battlefield but there are some missions
> that a 30’ tall walking tank cannot achieve. A hard SF universe as imagined
> in the 1980’s. Take part in a daring raid behind enemy lines to steal a
> ‘Mech. Pregenerated characters. I have never run this game but these are
> simplified quick start rules intended to introduce people to the games.
>
> Battletech Quick Start Rules:
> A series of short war-games to teach the latest version of this classic
> game of the future of war. Starting with giant ‘Mechs and building up to
> combined forces battles with ‘Mechs, aircraft, tanks, infantry etc. I have
> never played this game but I know others have and we will be using the
> simplified quick start rules designed to teach the game.
>
>
> Classic Traveller
> Science fiction adventure in the far future. Generate inexperienced
> characters (1 term) and investigate a sinister pyramid on a hostile world.
> What secrets does this ancient alien structure hold? A rpg classic from1977
> that has some quirks but stills plays well today. I ran several traveller
> campaigns during the 1980s.
>
> Fighting Fantasy
> Generate your bloodthirsty greedy warriors and send them into a monster
> filled dungeon. Kill things! Take their stuff! The group rpg version of the
> favourite of 12 year olds the world over. Really simple rules with few
> options but we can generate warriors and start in short order. THe adventure
> is a simple dungeon hack.
>
> Savage Worlds: Mars!
> This is Mars as it should be – ancient, dying, but not yet dead. A world
> where a vast canal network brings water and life to spired cities. Generate
> your dashing native of this fantastic world, take up your sabre and blaster
> and race out for swashbuckling adventure! I have never run the Savage Worlds
> rules but the system is rules light and designed to be fast playing. Uses
> miniatures/counters.
>
>
> Savage Worlds: Pirates!
> Yarr! 1670 the golden age of piracy Generate your salty sea dogs and
> investigate the wreck of a treasure ship on a Caribbean island. I have never
> run the Savage Worlds rules but the system is rules light and designed to be
> fast playing. Uses miniatures/counters.
>
> Tunnels and Trolls
> Generate your bloodthirsty greedy heroes and send them into a monster
> filled dungeon. Kill things! Take their stuff! A very early rpg sold as a
> simpler cheaper alternative to D&D. Unlike fighting fantasy you can play
> magic using characters and non-humans. I have some house rules to allow for
> tactical combat rather than just the all in brawls of the rules as written.
>
>
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