[Churchofgaming] [OD&D] dogs!

james news at apolitical.info
Wed Nov 10 06:06:48 UTC 2010


Another idea then:

Fighters can choose one of a number of abilities, one of which is having a 'pet'. Other choices might be things like resistance to poison, resistance to the special attacks of the undead, being better at sneaking around etc.

Magic-Users can give up a spell-slot in return for a familiar.


>  -------Original Message-------
>  From: Lev Lafayette <lev at rpgreview.net>
>  To: james <news at apolitical.info>, Church of Gaming <churchofgaming at rpgreview.net>
>  Subject: Re: [Churchofgaming] [OD&D] dogs!
>  Sent: 04 Nov '10 09:54
>  
>  On Wed, 2010-11-03 at 14:17 +0000, james wrote:
>  > A couple of people asked about their character getting a dog. Dogs aren't on the equipment list I'm using.
>  >
>  
>  How about chickens? At 1cp each and 100gp in the kitty I could get
>  10,000 of them...
>  
>  > However, I've found an unofficial class; the Beastmaster.
>  >
>  > This class represents wilderness-y type characters who have pets / animal companions / familiars.
>  >
>  > You can find it at http://www.swordsandwizardry.com/wbbeastmaster.pdf
>  >
>  > Anyone interested?
>  
>  Probably not. At least not for this character :)
>  
>  > If not, please send your ideas.
>  
>  Oh I was just getting in the AD&D1e spirit of things from a magic user's
>  perspective.
>  
>  BTW, did everyone see how much a first printing of the first published
>  D&D module went for on ebay.com.au?
>  
>  http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=180578942663
>  
>  Yeah, that much. Seriously gamers are a *weird* lot...
>  
>  
>  All the best,
>  
>  
>  Lev
>  
>  




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