[Churchofgaming] [OD&D] dogs!
james
news at apolitical.info
Wed Nov 10 06:06:48 UTC 2010
Another idea then:
Fighters can choose one of a number of abilities, one of which is having a 'pet'. Other choices might be things like resistance to poison, resistance to the special attacks of the undead, being better at sneaking around etc.
Magic-Users can give up a spell-slot in return for a familiar.
> -------Original Message-------
> From: Lev Lafayette <lev at rpgreview.net>
> To: james <news at apolitical.info>, Church of Gaming <churchofgaming at rpgreview.net>
> Subject: Re: [Churchofgaming] [OD&D] dogs!
> Sent: 04 Nov '10 09:54
>
> On Wed, 2010-11-03 at 14:17 +0000, james wrote:
> > A couple of people asked about their character getting a dog. Dogs aren't on the equipment list I'm using.
> >
>
> How about chickens? At 1cp each and 100gp in the kitty I could get
> 10,000 of them...
>
> > However, I've found an unofficial class; the Beastmaster.
> >
> > This class represents wilderness-y type characters who have pets / animal companions / familiars.
> >
> > You can find it at http://www.swordsandwizardry.com/wbbeastmaster.pdf
> >
> > Anyone interested?
>
> Probably not. At least not for this character :)
>
> > If not, please send your ideas.
>
> Oh I was just getting in the AD&D1e spirit of things from a magic user's
> perspective.
>
> BTW, did everyone see how much a first printing of the first published
> D&D module went for on ebay.com.au?
>
> http://cgi.ebay.com.au/ws/eBayISAPI.dll?ViewItem&item=180578942663
>
> Yeah, that much. Seriously gamers are a *weird* lot...
>
>
> All the best,
>
>
> Lev
>
>
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