[Churchofgaming] Next campaign, next Sunday...
lev at rpgreview.net
lev at rpgreview.net
Tue Apr 28 07:41:58 UTC 2009
> I personally can't get enough of GURPS vehicle design. I got lots of
> spreadsheets and everything. there are few better ways to while away the
> dark hours of winter.
> Seriously, I do enjoy it and if there is a little bit to be done I'll
> put my hand up, (ditto for robots)
You're a sick man, but we all have our perversions ;)
Actually another good thing about a time traveller's game episodic is that
we can quickly swap GMs as required as well... So everyone can get to do
their favourite nasty episode from history..
I have a couple of other good sourcebooks for this sort of thing;
a) TimeMasters for Rolemaster/Spacemaster - which had had a 'one true
timeline' organisation that refused to change the past and had to stop a
wicked group of people called "The Revisionists" and
and...
b) TimeMaster, a RPG by Pacesetter. Not a great game itself, but some
awesome scenarios. Also had this *great* system where the character's
actions change history based on deviation from the historical norm. e.g.,
when travelling with Ulysses, if you fail to get him home properly all of
Greek civilisation is lost because this is the founding myth of the Greeks
as a settled people who employ reason to solve problems.
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