From lev at rpgreview.net Sun Apr 5 04:31:11 2009 From: lev at rpgreview.net (lev at rpgreview.net) Date: Sun, 5 Apr 2009 14:31:11 +1000 (EST) Subject: [Churchofgaming] Church of Gaming November Newsletter, Issue Six, April 2009 Message-ID: <36185.58.165.1.176.1238905871.squirrel@webmail.rpgreview.net> =========================================================== Church of Gaming November Newsletter, Issue Six, April 2009 =========================================================== Gaming Timetable ================ Gulliver's Trading Company will be run on April 5 and 19th. April 12th Easter Sunday. As per a long-standing tradition that day will be dedicated to GURPS Bunnies & Burrows. RuneQuest Prax will be run on April 26th. All games start at 2pm and are held at 110 Grey Street, East Melbourne. RPG Review Issue #3 =================== Within the next several hours after this email is sent out, RPG Review Issue #3 will be available (go to http://rpgreview.net and follow the links) >From CoG members there is the application of classic AD&D modules to Middle Earth by Michael, designer's notes for Gulliver's Trading Company by Karl, two reviews by Lev (Mouse Guard and Houses of the Blooded) Rolemaster Cryadon ================== Lev has been writing Rolemaster Cryadon for Iron Crown Enterprises, a combination of HARP Cryadon and Rolemaster Express. The first draft was handed in late last week - which explains why everything else is late! Membership ========== We encourage Church of Gaming attendees to become Associate Members of the Melbourne Unitarian Church. Membership is $5.50 per annum and forms will be available at CoG gatherings. From barbarianxy at hotmail.com Mon Apr 6 11:38:31 2009 From: barbarianxy at hotmail.com (Filmnet email) Date: Mon, 6 Apr 2009 11:38:31 +0000 Subject: [Churchofgaming] Church of Gaming November Newsletter, Issue Six, April 2009 In-Reply-To: <36185.58.165.1.176.1238905871.squirrel@webmail.rpgreview.net> References: <36185.58.165.1.176.1238905871.squirrel@webmail.rpgreview.net> Message-ID: away on weekend c u all ap 26, im away in may - ballastor/avery/zammon > Date: Sun, 5 Apr 2009 14:31:11 +1000 > From: lev at rpgreview.net > To: churchofgaming at rpgreview.net > Subject: [Churchofgaming] Church of Gaming November Newsletter, Issue Six, April 2009 > > =========================================================== > Church of Gaming November Newsletter, Issue Six, April 2009 > =========================================================== > > Gaming Timetable > ================ > > Gulliver's Trading Company will be run on April 5 and 19th. > > April 12th Easter Sunday. As per a long-standing tradition that day will > be dedicated to GURPS Bunnies & Burrows. > > RuneQuest Prax will be run on April 26th. > > All games start at 2pm and are held at 110 Grey Street, East Melbourne. > > RPG Review Issue #3 > =================== > > Within the next several hours after this email is sent out, RPG Review > Issue #3 will be available (go to http://rpgreview.net and follow the > links) > > >From CoG members there is the application of classic AD&D modules to > Middle Earth by Michael, designer's notes for Gulliver's Trading Company > by Karl, two reviews by Lev (Mouse Guard and Houses of the Blooded) > > Rolemaster Cryadon > ================== > > Lev has been writing Rolemaster Cryadon for Iron Crown Enterprises, a > combination of HARP Cryadon and Rolemaster Express. The first draft was > handed in late last week - which explains why everything else is late! > > Membership > ========== > > We encourage Church of Gaming attendees to become Associate Members of > the Melbourne Unitarian Church. Membership is $5.50 per annum and forms > will be available at CoG gatherings. > > > > _______________________________________________ > Churchofgaming mailing list > Churchofgaming at rpgreview.net > http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net _________________________________________________________________ Looking to change your car this year? Find car news, reviews and more http://a.ninemsn.com.au/b.aspx?URL=http%3A%2F%2Fsecure%2Dau%2Eimrworldwide%2Ecom%2Fcgi%2Dbin%2Fa%2Fci%5F450304%2Fet%5F2%2Fcg%5F801459%2Fpi%5F1004813%2Fai%5F859641&_t=762955845&_r=tig_OCT07&_m=EXT -------------- next part -------------- An HTML attachment was scrubbed... URL: From catodon at whale-mail.com Fri Apr 10 01:47:15 2009 From: catodon at whale-mail.com (Carl Brown) Date: Thu, 9 Apr 2009 18:47:15 -0700 Subject: [Churchofgaming] No bunnies for me :( Message-ID: <453001c9b97e$4682b9c0$086a010a@mail2world.com> Hi all, a bit late I know but I thought I'd send our apologies for Sunday.

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Tue Apr 28 04:11:44 2009 From: lev at rpgreview.net (lev at rpgreview.net) Date: Tue, 28 Apr 2009 14:11:44 +1000 (EST) Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <44006.127.0.0.1.1240891904.squirrel@127.0.0.1> Correct me if I'm wrong, but I believe Karl wants a short break now that we've finished Story I of Gulliver's Trading Company. Which means that we have an opportunity for a new campaign.. I'll open it up to the floor for next Sunday's game but my personal vote would be for Michael Cole to run a GURPS Time Travel campaign. (Maybe that's because Erica's been making me watch a lot of Dr. Who recently) As long as we don't have to design the vehicles... http://www.llbbl.com/data/RPG-motivational/target43.html From catodon at whale-mail.com Tue Apr 28 05:59:19 2009 From: catodon at whale-mail.com (Carl Brown) Date: Mon, 27 Apr 2009 22:59:19 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <0D34BEF396AD4F47905AAE1527995252@mail2world.com> I personally can't get enough of GURPS vehicle design. I got lots of spreadsheets and everything. there are few better ways to while away the dark hours of winter. Seriously, I do enjoy it and if there is a little bit to be done I'll put my hand up, (ditto for robots) <-----Original Message-----> From: lev at rpgreview.net [churchofgaming at rpgreview.net] Sent: 4/28/2009 3:13:54 PM To: churchofgaming at rpgreview.net Subject: [Churchofgaming] Next campaign, next Sunday... Correct me if I'm wrong, but I believe Karl wants a short break now that we've finished Story I of Gulliver's Trading Company. Which means that we have an opportunity for a new campaign.. I'll open it up to the floor for next Sunday's game but my personal vote would be for Michael Cole to run a GURPS Time Travel campaign. (Maybe that's because Erica's been making me watch a lot of Dr. Who recently) As long as we don't have to design the vehicles... http://www.llbbl.com/data/RPG-motivational/target43.html _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Tue Apr 28 07:41:58 2009 From: lev at rpgreview.net (lev at rpgreview.net) Date: Tue, 28 Apr 2009 17:41:58 +1000 (EST) Subject: [Churchofgaming] Next campaign, next Sunday... In-Reply-To: <0D34BEF396AD4F47905AAE1527995252@mail2world.com> References: <0D34BEF396AD4F47905AAE1527995252@mail2world.com> Message-ID: <49264.127.0.0.1.1240904518.squirrel@127.0.0.1> > I personally can't get enough of GURPS vehicle design. I got lots of > spreadsheets and everything. there are few better ways to while away the > dark hours of winter. > Seriously, I do enjoy it and if there is a little bit to be done I'll > put my hand up, (ditto for robots) You're a sick man, but we all have our perversions ;) Actually another good thing about a time traveller's game episodic is that we can quickly swap GMs as required as well... So everyone can get to do their favourite nasty episode from history.. I have a couple of other good sourcebooks for this sort of thing; a) TimeMasters for Rolemaster/Spacemaster - which had had a 'one true timeline' organisation that refused to change the past and had to stop a wicked group of people called "The Revisionists" and and... b) TimeMaster, a RPG by Pacesetter. Not a great game itself, but some awesome scenarios. Also had this *great* system where the character's actions change history based on deviation from the historical norm. e.g., when travelling with Ulysses, if you fail to get him home properly all of Greek civilisation is lost because this is the founding myth of the Greeks as a settled people who employ reason to solve problems. From catodon at whale-mail.com Tue Apr 28 20:26:26 2009 From: catodon at whale-mail.com (Carl Brown) Date: Tue, 28 Apr 2009 13:26:26 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <28a2801c9c83f$9afa9ca0$086a010a@mail2world.com> Firstly, once the last bit of Gulliver's is done, does everyone want a time travel campaign? if so I have a good supply of GURPS stuff good this this kind of campaign. However if we are going down this route are we going to have noe main ref (with occasional guest refs) )or share the load a lot? If we are going to share the load then we need to work out what's in and what's out? Some of the items on the following list I'd want others I wouldn't but either one core ref decides or we all talk to get a clear consistent 'vision'. What is home's TL how is time travel achieved? do we include the future? Prehistory Deep prehistory Alternate histories Non-humans Worlds beyond earth AI Psionics Magic Elder gods You get the idea <-----Original Message-----> From: lev at rpgreview.net [churchofgaming at rpgreview.net] Sent: 4/28/2009 6:43:36 PM To: Church of Gaming Subject: Re: [Churchofgaming] Next campaign, next Sunday... > I personally can't get enough of GURPS vehicle design. I got lots of > spreadsheets and everything. there are few better ways to while away the > dark hours of winter. > Seriously, I do enjoy it and if there is a little bit to be done I'll > put my hand up, (ditto for robots) You're a sick man, but we all have our perversions ;) Actually another good thing about a time traveller's game episodic is that we can quickly swap GMs as required as well... So everyone can get to do their favourite nasty episode from history.. I have a couple of other good sourcebooks for this sort of thing; a) TimeMasters for Rolemaster/Spacemaster - which had had a 'one true timeline' organisation that refused to change the past and had to stop a wicked group of people called "The Revisionists" and and... b) TimeMaster, a RPG by Pacesetter. Not a great game itself, but some awesome scenarios. Also had this *great* system where the character's actions change history based on deviation from the historical norm. e.g., when travelling with Ulysses, if you fail to get him home properly all of Greek civilisation is lost because this is the founding myth of the Greeks as a settled people who employ reason to solve problems. _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Tue Apr 28 23:41:14 2009 From: lev at rpgreview.net (lev at rpgreview.net) Date: Wed, 29 Apr 2009 09:41:14 +1000 (EST) Subject: [Churchofgaming] Next campaign, next Sunday... In-Reply-To: <28a2801c9c83f$9afa9ca0$086a010a@mail2world.com> References: <28a2801c9c83f$9afa9ca0$086a010a@mail2world.com> Message-ID: <20058.127.0.0.1.1240962074.squirrel@127.0.0.1> > Firstly, once the last bit of Gulliver's is done, does everyone want a > time travel campaign? > if so > I have a good supply of GURPS stuff good this this kind of campaign. Don't we all? :) > However if we are going down this route are we going to have noe main > ref (with occasional guest refs) )or share the load a lot? I think sharing it around could be enjoyable. A group of player/GMs with one or two session episodes would really make the 'collaborative storytelling' experiment interesting. > If we are going to share the load then we need to work out what's in and > what's out? Some of the items on the following list I'd want others I > wouldn't but either one core ref decides or we all talk to get a clear > consistent 'vision'. > What is home's TL How about TL8? That is advanced contemporary... Gives a feel of a solid reality to return to.. Something like Torchwood/Dr. Who but with the "Time Lords" being normal, albeit well trained, humans. Also, to make use of a Blake's Seven theme, the PCs are part of a group who have *stolen* Time Travel technology.. Because some nasty elements in the official government project are using it for nefarious ends.. The Revisionists are within the system! And those who are trying to make history stable are the rebels.. > how is time travel achieved? Conversion of mass into photos, then use quantum tunnelling to get to destination point - QT is the only known breach of special relativity that we currently know of. See; http://www.eurekalert.org/pub_releases/2007-08/ns-lst081607.php > do we include the future? You don't! At least according to theoretical physics, travel into the past is a lot "easier". Imagine that the conversion process is inherently unstable, and creates a high degree of tension between the 'present' and the 'past', rather like a giant elastic band (or, to get mythical, the 'silver cord' in astral traveling) at a certain point the band 'snaps' the characters back to the present. In other words, each scenario would have it's own "time-limit"; the PCs must achieve their objectives and stop the Revisionists before their time runs out.. PS: Time traveller = "krononaut" :) From catodon at whale-mail.com Wed Apr 29 02:39:15 2009 From: catodon at whale-mail.com (Carl Brown) Date: Tue, 28 Apr 2009 19:39:15 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: Gurps 3rd I assume? TL8? I perfer to open up a few para-human and non-human options What about TL9? or TL8 with TL9 biotechnology and computing? For a solid reality at TL9+ cut all the 'super-science' and stick to 'real' physics. Current real 2009 technology spans TL 7-9, though 'street' common TL is about 7-8. Lev's post implies a time machine (projector?) rather than a Psi jumping or other craziness. I'm happy with this I just want us all to be clear. If technological we need to determine its characteristics. We can talk about this at the session. No future, I'm good with that but this makes me more eager for higher TL (esp biotech) to open up some options for character's I'd like to play. This isn't a desire for cool powers, I have a long standing interest in parahumans and non-humans both as individuals and a upcoming challenge for our society in the coming decades. This stuff should mess with a 'grounded feel' for the home base either. Dolphins have been part of my life and now I work on bioengineering. The canary island has made apes legal minors, everyone knows a (minor) cyborg etc. this stuff is part of my 'real world'. The time limit. I really like this idea. Anyone else want thier 2 cents worth? <-----Original Message-----> From: lev at rpgreview.net [churchofgaming at rpgreview.net] Sent: 4/29/2009 10:41:08 AM To: Church of Gaming Subject: Re: [Churchofgaming] Next campaign, next Sunday... > Firstly, once the last bit of Gulliver's is done, does everyone want a > time travel campaign? > if so > I have a good supply of GURPS stuff good this this kind of campaign. Don't we all? :) > However if we are going down this route are we going to have noe main > ref (with occasional guest refs) )or share the load a lot? I think sharing it around could be enjoyable. A group of player/GMs with one or two session episodes would really make the 'collaborative storytelling' experiment interesting. > If we are going to share the load then we need to work out what's in and > what's out? Some of the items on the following list I'd want others I > wouldn't but either one core ref decides or we all talk to get a clear > consistent 'vision'. > What is home's TL How about TL8? That is advanced contemporary... Gives a feel of a solid reality to return to.. Something like Torchwood/Dr. Who but with the "Time Lords" being normal, albeit well trained, humans. Also, to make use of a Blake's Seven theme, the PCs are part of a group who have *stolen* Time Travel technology.. Because some nasty elements in the official government project are using it for nefarious ends.. The Revisionists are within the system! And those who are trying to make history stable are the rebels.. > how is time travel achieved? Conversion of mass into photos, then use quantum tunnelling to get to destination point - QT is the only known breach of special relativity that we currently know of. See; http://www.eurekalert.org/pub_releases/2007-08/ns-lst081607.php > do we include the future? You don't! At least according to theoretical physics, travel into the past is a lot "easier". Imagine that the conversion process is inherently unstable, and creates a high degree of tension between the 'present' and the 'past', rather like a giant elastic band (or, to get mythical, the 'silver cord' in astral traveling) at a certain point the band 'snaps' the characters back to the present. In other words, each scenario would have it's own "time-limit"; the PCs must achieve their objectives and stop the Revisionists before their time runs out.. PS: Time traveller = "krononaut" :) _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Wed Apr 29 04:12:28 2009 From: lev at rpgreview.net (lev at rpgreview.net) Date: Wed, 29 Apr 2009 14:12:28 +1000 (EST) Subject: [Churchofgaming] Next campaign, next Sunday... In-Reply-To: References: Message-ID: <21974.127.0.0.1.1240978348.squirrel@127.0.0.1> > Gurps 3rd I assume? *nods* 4th edition is just too crunchy. And expensive :) > TL8? I perfer to open up a few para-human and non-human options What > about TL9? or TL8 with TL9 biotechnology and computing? For a solid > reality at TL9+ cut all the 'super-science' and stick to 'real' physics. > Current real 2009 technology spans TL 7-9, though 'street' common TL is > about 7-8. OK, TL9 would be good perhaps even with occasional TL10 superscience from nasty agencies. That would give it a sold SF feel. > No future, I'm good with that but this makes me more eager for higher TL > (esp biotech) to open up some options for character's I'd like to play. > This isn't a desire for cool powers, I have a long standing interest in > parahumans and non-humans both as individuals and a upcoming challenge > for our society in the coming decades. This stuff should mess with a > 'grounded feel' for the home base either. Dolphins have been part of my > life and now I work on bioengineering. The canary island has made apes > legal minors, everyone knows a (minor) cyborg etc. Speaking of which, congratulations to Erica who is now officially a cyborg as of Tuesday... From mcole222 at yahoo.com.au Wed Apr 29 13:28:21 2009 From: mcole222 at yahoo.com.au (Michael Cole) Date: Wed, 29 Apr 2009 23:28:21 +1000 Subject: [Churchofgaming] Next campaign, next Sunday... References: <21974.127.0.0.1.1240978348.squirrel@127.0.0.1> Message-ID: <000401c9c8ce$5fa61d70$0601a8c0@MDCHome> I would be interested in the Time Travel game, but given work at the moment, I doubt i will be able to get an adventure up by next Sunday. I suggest that we could either just use the day to generate characters (I suggest say 150-200pts for a good level of skills, and some decent number crunching), or I could run a one-off session. The discussion about vehicles gave me an idea - anyone interested in a Car Wars battle? I have all the stuff, including maps and counters. I've enough material including the Uncle Arthur's..., and I think it would be fun. Thoughts? -- Regards, Michael Cole From catodon at whale-mail.com Wed Apr 29 20:08:45 2009 From: catodon at whale-mail.com (Carl Brown) Date: Wed, 29 Apr 2009 13:08:45 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <41A437E3A15C4147988299BD94B032F0@mail2world.com> When a referee suggests 200pt I get nervous, what is he going to throw at use that we need to be that tough? :) <-----Original Message-----> From: Michael Cole [churchofgaming at rpgreview.net] Sent: 4/30/2009 12:32:29 AM To: Church of Gaming Subject: Re: [Churchofgaming] Next campaign, next Sunday... I would be interested in the Time Travel game, but given work at the moment, I doubt i will be able to get an adventure up by next Sunday. I suggest that we could either just use the day to generate characters (I suggest say 150-200pts for a good level of skills, and some decent number crunching), or I could run a one-off session. The discussion about vehicles gave me an idea - anyone interested in a Car Wars battle? I have all the stuff, including maps and counters. I've enough material including the Uncle Arthur's..., and I think it would be fun. Thoughts? -- Regards, Michael Cole _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From catodon at whale-mail.com Wed Apr 29 20:32:19 2009 From: catodon at whale-mail.com (Carl Brown) Date: Wed, 29 Apr 2009 13:32:19 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <2DFF0B3357CF4774AEAF14467770AAF9@mail2world.com> Help me decide which books to leave behind. So the future might be out and we are likely to be hard SF (i.e. bound by physics). So...probably in: Prehistory Deep prehistory Alternate histories Non-humans Worlds beyond earth AI Any problems? Aslo anyone want thier 2 cents worth on TL? (I favour TL9 but without 'superscience' such as FTL, antigravity etc) Probably out: Psionics Magic Elder gods <-----Original Message-----> From: Michael Cole [churchofgaming at rpgreview.net] Sent: 4/30/2009 12:32:29 AM To: Church of Gaming Subject: Re: [Churchofgaming] Next campaign, next Sunday... I would be interested in the Time Travel game, but given work at the moment, I doubt i will be able to get an adventure up by next Sunday. I suggest that we could either just use the day to generate characters (I suggest say 150-200pts for a good level of skills, and some decent number crunching), or I could run a one-off session. The discussion about vehicles gave me an idea - anyone interested in a Car Wars battle? I have all the stuff, including maps and counters. I've enough material including the Uncle Arthur's..., and I think it would be fun. Thoughts? -- Regards, Michael Cole _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From catodon at whale-mail.com Thu Apr 30 10:28:41 2009 From: catodon at whale-mail.com (Carl Brown) Date: Thu, 30 Apr 2009 03:28:41 -0700 Subject: [Churchofgaming] Next campaign, next Sunday... Message-ID: <1ad8f01c9c97e$6ec11660$086a010a@mail2world.com> Um TL8-9? Where'd we get a time machine? Unexpected breakthrough? Big black monolith found on the moon? what gives? <-----Original Message-----> From: Michael Cole [churchofgaming at rpgreview.net] Sent: 4/30/2009 12:30:29 AM To: Church of Gaming Subject: Re: [Churchofgaming] Next campaign, next Sunday... I would be interested in the Time Travel game, but given work at the moment, I doubt i will be able to get an adventure up by next Sunday. I suggest that we could either just use the day to generate characters (I suggest say 150-200pts for a good level of skills, and some decent number crunching), or I could run a one-off session. The discussion about vehicles gave me an idea - anyone interested in a Car Wars battle? I have all the stuff, including maps and counters. I've enough material including the Uncle Arthur's..., and I think it would be fun. Thoughts? -- Regards, Michael Cole _______________________________________________ Churchofgaming mailing list Churchofgaming at rpgreview.net http://rpgreview.net/mailman/listinfo/churchofgaming_rpgreview.net .

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http://www.Care2.com Green Living, Human Rights and more - 8 million members! -------------- next part -------------- An HTML attachment was scrubbed... URL: From lev at rpgreview.net Thu Apr 30 11:30:37 2009 From: lev at rpgreview.net (Lev Lafayette) Date: Thu, 30 Apr 2009 21:30:37 +1000 Subject: [Churchofgaming] Welcom to Dylan Kelleher Message-ID: <1241091037.32347.12.camel@squirrel> .. our latest member to the list and the CoG experience... Hope you find our group to your liking. In other news I've set up a mailing list for GURPS Krononauts.. Information from that list will be received in a minute :) All the best, Lev